October 17, 2021, 11:10:02 PM

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Newcomers, read this / Re: How to access private sour...
Last post by Tryskell - June 20, 2021, 10:33:15 PM
The concept evolved a little !

New freemium rules will apply at the 40th cycle.

Following systems are still maintained internally and publically :
    - "Changeset" ("release" on Gitlab) : a compilation of bugfixes reaching a state of stability, based on my own self-appreciation.
    - "Cycle" : a compilation of 10 "changesets", generally associated to a main goal.

Supporter rank
    - "Customer" rank will be now known as "Supporter". They will still benefit custom section from forums.
    - "Supporter" rank will be way more pricey : a one-time fee will be asked, then a monthly fee will be required to maintain your supporter rank.
    - Supporters will be directly registered to the Git.
    - Issues will be migrated on Git issues tab. Forums won't hold any issues anymore.
    - No more diff patches / trunk shares over forums. Forums won't hold it anymore. Changesets / releases are still pickable from Git.

Public Git
    - Public version is still maintained, and is now old of 1 year and not 10-19 revisions.
    - Stability state isn't guaranteed. It is shared as a "demo", to see aCis progression.

    - You still can contribute to the pack with bugfixes, or via the "lab monkey". Your contribution can eventually lead to rewards (the most obvious being, free monthly fee).
Announcements / Re: Last aCis updates
Last post by Tryskell - June 02, 2021, 07:44:05 PM
Changeset 399 (2353)

Formulas, Scripts, Bugfixes, Organization

   - HP/MP/CP - ty Hasha.
      - Unhardcode HP/MP/CP regen base values. Each class got now its own tables. Indirectly fix formulas (values aren't linear, but step-up every 10 levels).
      - Formulas are checked and tested using L2OFF (specific order maintained).
      - Weight Penalty is not handled by skill anymore (was producing issues with HP/MP/CP regen).
      - Fix few skills related to HP/MP/CP regen.
   - Physical hit / skill formulas
      - Rework charge skills formula.
      - Rework physical skills formula. Split physical hit and skill formulas. Add a Config.DEVELOPER to track output.
         - Add ssMul 2.04 instead of 2.0 for physical skills.
         - Rework attacker elemental trait usage during regular hit. A physical hit is now considered as "elemental attack" if such trait occurs, raising or decreasing overall damage. Ty Arrowhead for report.
         - Add missing position multiplier for physical hit.
   - Shield rate is now impacted by physical CRITICAL attacks. Add a Config.DEVELOPER upon the associated method.
    - MEN bonus is now only used for isMagic skills. Ty StinkyMadness.
   - Fix Q501 loyalty check. Ty lucabruns.
   - Add missing Q351 reward. Ty Gigi85 for report and StinkyMadness.
   - Fix Q627 to be party friendly. Ty StinkyMadness for report.
   - Fix Q376 / Q377 onKill logic. Ty StinkyMadness for report.
   - Fix potential CME over Q409. Ty StinkyMadness for report.
   - Flat all uses of Npcs containers using ConcurrentHashMap.newKeySet. Fix NPE over Core script.
   - Rework (rework mechanisms) following quests : Q348, Q403, Q409, Q421 - ty Hasha.
   - Complete (add missing content) following quests : Q114, Q171, Q316 - ty Hasha.
   - Fix (found and fix issues) following quests : Q021, Q609, Q615 - ty Hasha.
   - Replace hardcoded Strings for NpcStringIds over all scripts - ty Hasha.
   - NewbieHelper : Remove uneeded files, fix one link. Ty RooT.
   - Remove Attackable regen task upon active region.
   - Fix FloodProtectors for values > 2147. Ty Gigi85 for report and StinkyMadness.
   - Add charge check over Force Blaster. Ty Gigi85 for report.
   - Fix pet food usage over pet window. Ty StinkyMadness.
   - Fix server-side heading upon unmoving interaction.
   - Fix 8570-8575 items.
   - Avoid to follow yourself. Ty StinkyMadness.
   - Avoid to stop moving upon using skill under cooldown. Ty StinkyMadness.
   - Avoid to stop attacking upon using skill under cooldown. Ty StinkyMadness.
   - Fix the clan/alliance issues upon TargetCorpseAlly / TargetAlly. Ty StinkyMadness.
   - Fix the NPE upon TargetCorpseMob on dead Guard/SiegeGuard. Ty StinkyMadness.
   - Use cast int on double values of HP/MP consuming under canDoCast boolean. Ty StinkyMadness.
   - Update flag pvp status while heal/buff flagged summon. Ty StinkyMadness.
   - Allow the usage of skill on dead target without giving effect. Ty StinkyMadness.
   - Add attacking rules on summons/pets. Ty StinkyMadness.
   - Add "Contract Payment" (Skill ID: 4140) upon Soulless summon. Ty StinkyMadness.
   - Vincenz Blacksmith HTM's (Rune Territory). Ty StinkyMadness.
   - Set 'Lost Buffalo' as minion of 'Frost Buffalo'. Delete individual minions. Ty StinkyMadness.
   - Fix wrong HTM and tokenizer order for observe cost on BroadcastingTower. Ty StinkyMadness.
   - Fix Private Store Buy issues. Ty StinkyMadness.
   - Manor : Reset seed sales. Ty StinkyMadness.
   - Added missing privileges to academy members. Ty StinkyMadness.
   - Normalize all uses of canGiveDamage.
   - Fix few reported HTM typos.
   - Add 32007 npcId missing content (buylist, HTMs). Ty Root.
   - Fix 31616 npcId HTMs and type. Ty RooT.
   - Fix Mortal Strike enchant routes. Ty Sahar.
   - Implement WeightPenalty, ShieldDefense enums.
   - Implement static approach for ExVariationResult failed result.
   - Few SonarLint cleanup.
Crappy servers / L2RedRiver Interlude Classic P...
Last post by Shyque - May 12, 2021, 04:25:12 PM

L2RedRiver Interlude Classic PvP Server
Official start 22.05.2021 19:00 GMT+2!
Website : https://www.l2redriver.eu
Forum: https://discord.gg/x6B9qU5YrW

Rates, Enchantment & Augmentation
¦ x1000,
¦ Safe enchantment: +4
¦ Max enchantment: +15 (+20 with crystal)
¦ Normal scroll chance: 60%
¦ Blessed scroll chance: 100%
¦ Crystal scroll chance: 20%
¦ High Grade Lifestone: 5%
¦ Top Grade Lifestone: 10%
¦ Max Augmentations: 1 active & 1 passive

General Information
¦ Auto loot for monsters, dropped loot for bosses.
¦ Cancellation returns canceled buffs after 7 seconds.
¦ Available buff slots: 48 (only buffer's buffs count)
¦ Subclasses per character: 3
¦ If you are hero, you have only Heroic Valor on sub classes.
¦ Automatic potions (HP, MP, CP) by pressing right click & retail usage by pressing left click.
¦ Pressing shift & click on monsters or raids, you can see their droplist.
¦ All accessories increase character's speed by 10%.
¦ Main Town Giran
¦ Easy Farm S Grade max 10min farm
¦ RB Jewel Box from Raid Bosses
¦ Hero every 7 days
¦ Automatic potions use (MP/HP/CP) - right click in skill bar
¦ Red Unique Hero Aura for L2RedRiver player's!!
¦ New Clan Event - Bring along 5 of your friends and visit Jurek in Giran to receive clan level 8

Fast Augmentation
¦ If you double click on the Lifestone, your equipped weapon gets augmented.
¦ If you get a skill, you get an announcement on screen and the weapon gets unequipped automatically.

¦ Easy Farm Zone
¦ 2 spawn Hard Farm Zones
¦ 3 spawn Dragon Valley PvP Farm Zone
¦ Raid Boss Zone

¦ Available castles for the moment: Giran, Aden, Innadril
¦ Sieges are scheduled every Sunday at 17:00 (GMT+2).

Clan Ranking
¦ We've developed a new engine which counts your clan's efficiency based on actions.
¦ Killing Raid Bosses and Clan Wars to become number 1 in the server and Top 3 Clans will be rewarded Donate Coins worth 225 euros

Grand Olympiad
¦ The Grand Olympiad Games start at 18:00 and finish at 00:00 (GMT+2).
¦ New heroes every sunday at 12:00 PM (GMT+2).
¦ Hero weapons are now enchantable & playable.
¦ Nobless Gate Pass has been replaced with RedRiver Token for every olympiad fight victory.

Global Event Engine
¦ Automatic event engine with 5 global events: Team Deathmatch, Deathmatch, Raid in the middle, Last man standing, Ultra-rapid fire.
¦ Running every 1 hour with vote poll.
¦ Including portable functions by typing .events (to register -> .register).
¦ You can increase your pvp count & take pvp reward like playing normal pvp.

Real Party Zone
¦ The party zone is chaotic, which means a lot of PvP action.
¦ The drops of Chaotic Monsters are individual for each party member (more members, higher multiplier).
¦ All party members have to do a specific amount of damage to get drops.
¦ Bishops get drops too, based on their healing value.

¦ There are 12 Bosses in L2RedRiver
¦ 6x Raid Bosses with 3 hour respawn
¦ 6x Epic Bosses with 6 hour respawn and Massive Drops
¦ All Raid Bosses are in Chaotic zones which means auto flag status
¦ To Village after death is delayed by 30 seconds in Raid Boss Zones
¦ Bishops get drops too, based on their healing value.

Dynamic PvP Zone
¦ Changes automatically every 1 hour.
¦ The top 3 players based on PvP kills are getting rewarded.
¦ Bishops are not allowed to enter this zone.
¦ There is a 20% chance for the 'Blessed' version of the zone. Special rewards inside when the zone is 'Blessed'.
¦ Blessed version rewards: x2 PvP Kills, x2 PvP Reward, 10% chance to get RedRiver Token and 1% chance to get an exclusive reward.

Vote Engine
¦ Individual vote system with multiple sites.
¦ Voting at least 3 vote sites, unlocks the Vote Blessing at Magic Supporter.
¦ Vote Buff increases your P.Def. +6%, M.Def. +6%, Speed +4%.
¦ Global vote reward for all online players.
¦ Weekly Voter Event, the player with the most votes at the end of the week wins
Crappy servers / Re: L2 Order VS Chaos Returns ...
Last post by sahar - April 23, 2021, 08:49:24 PM
L2 OvC Interlude season comes back 1st May !
Added new King's Landing mission.
Added Agathions (appearance only).
Spoilers are now theives again (can steal adena from other players).
Added shadow items with SAs / set bonuses to newbies who join at a later stage of the server.
And much more, see our website for full details.
Crappy servers / Re: L2FRENZY - 2x
Last post by Gigi85 - February 05, 2021, 09:13:14 PM
Join the last few days of Beta and be ready for GRAND OPENING 12/02/2021 - GMT+1


Web Page: https://www.l2frenzy.com/
Visit our community discord at: https://discord.gg/fa2SnXpVRG
Crappy servers / L2Saint x10 - Opening 05.02.20...
Last post by Kitsos - February 02, 2021, 03:42:43 PM
Craft - PvP Interlude x10
-> Smart Farming System (in-game farm assistant)
-> Auction House
-> Clan Automatic Academies
-> GM Shop up to B Grade
-> Buffs for 2hours
-> No custom Armors - Weapons

Announcements / Re: Last aCis updates
Last post by Tryskell - January 27, 2021, 09:11:17 PM
Changeset 398 (2308)

Admin commands - part II, Petition, TradeList, TargetHandler, Community Manager, Olympiads, Formulas, Bugfixes, Organization

Admin commands - part II
      - Fully rewritten, merged under //movie and //sequence. Delete MovieMakerManager.
      - Sequences are stored under TreeMap for automatic sort based on index.
      - Work even if indexes aren't following each other.
      - Sequences parameters are set on individual columns for easier read.
   Delete AdminNpc, AdminCamera, AdminShop admincommandhandlers.
      - Delete //walker, merged with //show (walker).
      - Delete //gmshop, merged with //buy (no params needed).
      - Delete //show_shop, merged with //info (shop).
      - Delete //show_shoplist, replaced by simple //buy.
      - Delete old //camera (redundant with //movie, almost impossible to use)
      - Rename //cameramode > //camera. Fix 2 issues (knownlist is properly refreshed, the camera doesn't bounce back to initial position anymore).
      - Merge all admin commands related to petitions to //petition (show, unfollow, reject, join, reset, view).
      - Implement //add_peti_chat and //force_peti from ALT+G panel.
   - //setnoble is merged with //set (noble).
   - Add missing checks for //remove. Ty StinkyMadness for report.
   - Overall cleanup (merge containers, Stream usage, Javadoc, multiple checks added, unhardcode HTMs, improve HTMs details). Rework ChatPetition to avoid to iterate upon sent message.
   - Allow petitions to be saved over server shutdown (lazy save), and properly loaded back (both responders and petitioner receive the Petition window with stored messages).
   - Implement the petition feedback system, and show it upon CLOSED state.
   - You can now add multiple users over a single petition (//add_peti_chat). If such added user "cancels" the petition, he can either cancel it if GM, or simply leaves it if regular user.
   - You can now enforce your target to petition with yourself (//force_peti). It will generate a perfectly regular Petition.
   - Add the possibility to switch from one Petition to another (active petition returns as PENDING if none active GMs are part of responders).
   - You can now move from one Petition to another simply joining another Petition - previous Petition will return as PENDING.
   - You can now unfollow current Petition without having to end it - it will return to PENDING if no left responders are GMs.
   - Set back the Petition as PENDING and remove associated responders if state is IN_PROCESS but no messages were sent.
   - Multiple integrity/sanity checks were added (avoid to reject if already REJECTED, etc).
   - Add Javadoc.
   - Add missing sysMsg ONCE_THE_TRADE_IS_CONFIRMED_THE_ITEM_CANNOT_BE_MOVED_AGAIN over self-locked TradeList.
   - Add missing sysMsg PRIVATE_STORE_UNDER_WAY over you/partner manage store mode.
   - Add missing sysMsg EXCHANGE_HAS_ENDED over unsuccessful trade - the most common unsuccessful trade being 2 empty validated TradeLists.
   - Fix an exploit moving distance check from trade request to validation. Ty StinkyMadness for report.
   - SendTradeDone packet now uses a static approach.
   - Add noicon over Recover Force.
   - Fix Signets symbols.
   - Delete TargetHandler PET.
   - Fix Treasure Keys.
   - Clear charges over Player death.
   - L2Skill addSummon/addCharacter methods aren't static anymore.
   - Rework canDoCast concept. Introduce ITargetHandler#meetCastConditions for Playable conditions, fixing numerous target issues over cast.
Community Manager
      - Move "Mail" class out of it.
      - Don't lazy load mails anymore, everything is done on startup - which avoid to db query to find last mail id.
      - Use PlayerInfoTable to retrieve isGm() instead of db query.
      - Introduce Favorites management (loading, saving, deleting being functional ; proper bypass saving being NOT due to the system chaos - mail coded in a way, memo in another, etc).
      - Rename Manager > manager and bb > model packages.
      - Fix NPE over ClanBBSManager access upon clan creation. Ty Gigi85 for report.
      - Add the possibility to close Community Board using static approach (ShowBoard.STATIC_CLOSE).
      - Rename all related SQL tables to "bbs_".
      - Create ForumType, ForumAccess enums. Delete TopicType.
      - Rework the Forum/Topic/Post management and move it from "BBSManager"s to "CommunityBoard". Delete CPost concept. Structure isn't lazy loaded anymore, db connections are far, far lesser.

   - Rename queries, tasks.
   - Remove synchronized, put _nobles as ConcurrentHashMap.
   - Drop _heroesToBe List (no use to retain it), compute it directly on HeroManager#computeNewHeroes.
   - loadNoblesRank() > processRankRewards(), use Entry to iterate data instead of keySet()/get().
   - saveNobleData() "to_save" concept is removed, instead use INSERT ON DUPLICATE KEY. Also use addBatch/executeBatch instead of generating multiple PreparedStatement.
   - Merge few one-shot methods with their calls (scheduleWeeklyChange/addWeeklyPoints, init/updateCompStatus, olympiadEnd/updateMonthlyData).
   - Delete _nobles == null checks (impossible).
   - OlympiadStat doesn't call 4 times the same content anymore.
   - Hit accuracy calculation : Raise the lowcap from 20% to 30%. Modifiers are now directly applied over acc/eva diff rate (which x2 the impact). Base rate is 90, not 80.
   - Blow damage : fully rework the formula.
   - Blow rate : fully rework the formula.
   - Pdef calculation : Full Armors don't count LEGS bonus anymore.
   - Shield rate versus bows is now x3, out of 30%.
   - Fix pole attack over Players on peace zone. Ty StinkyMadness.
   - Fix CCE over Infinity Axe "Discord" effect. Ty Sahar for report.
   - Rework EffectConfuseMob > EffectDistrust. Only affect Monsters, add a radius check, called only once.
   - Fix 80+ Quests being broken prior to rev 396 Hasha refactor. Ty StinkyMadness for report.
   - Add few missing IdFactory cleanup (bbs_mail<>playerId, bbs_favorite<>playerId, bbs_post<>topicId, bbs_post<>playerId).
   - Don't spend SS over failed Blow. Don't show ATTACK_FAILED message aswell.
   - Add Recovery Scrolls upon //buy "Scrolls" tab. Ty Somename.
   - Implement TeleportMode enum.
Crappy servers / Re: L2FRENZY - 2x
Last post by Gigi85 - January 22, 2021, 09:46:23 PM

Beta Server Opening the 24th January 2021 at 20.00 GMT +1

Web Page: https://www.l2frenzy.com/
Visit our community discord at: https://discord.gg/fa2SnXpVRG
Crappy servers / L2FRENZY - 2x
Last post by Gigi85 - January 13, 2021, 09:45:39 PM
L2Frenzy bring you back to the Old good days.

We are group of passionate L2 players and developers which worked hard during last years to restore a retail gameplay of our favourite game.

Interlude Retail x2 Server NO PAY TO WIN - NO HELP - NO BOT

Some features are added in order to improve the gameplay itself:

* Buff Store which allow you to sell buffs in private store
* Academy Reward set from Clan Leader for the new players who join the clan
* Daily Reward free for everyone, just play & claim
* In-game build Search Tool-Drop Calculator to find monsters and items you need to drop/spoil
* Account services and Mail
* Marketplace to find items in sell/buy in town
* Menu to set your favourite game settings
* Offline shop with auto save/load list
* In-game Problem Report Service
* Vote bonus available for everyone simply voting for our server

and much more, you can visit our website to know more about it!

Full Guard protection against Bot and Cheats & DDOS protection web/server
DualBox Protection enabled: Is allowed to play only with 1 main client + 1 extra box

Latest Official & Improved Geodata

Event Medal running 24h

Server OFFICIAL BETA OPENING 24.01.2021 - GMT+1


A special thanks to all crappy users and good developers who help us during this year. :ork1_7:
Newcomers, read this / Re: Public sources
Last post by Tryskell - December 10, 2020, 11:43:49 PM
Geodata is now shared under L2J format (to use from rev 397)
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