aCis


Cycle 390-399 focus : Stabilization, quests end. Changeset 390 (1785) is up ! Ai system rework - part II, Movement - part II, Geoengine, Debug, Cubic system rework, Admincommands, Skills, RecipeBook, Organization, Bugfixes Changeset 391 (1815) is up ! Rev 390 bugfixes, Cubics part II, MailBBS, Geoengine, Skills, Organization, Bugfixes Changeset 392 (1847) is up ! ExServerPrimitive, GeoEngine, Movement, Friend/BlockList, Enchant / Paperdoll

Recent Posts

91
Crappy servers / Nuevo servidor Lineage 2 Aura Interlude
« Last post by cheewe on January 28, 2019, 04:34:04 PM »
Lineage 2 Aura Interlude

www.l2aura.es

Lanzamos la BETA del servidor, estara operativa hasta el dia 2 de marzo, puedes crear tu cuenta, y probar el servidor desde ahora mismo!

FECHA OFICIAL DE APERTURA: 2 DE MARZO 2019 A LAS 20:00 HORA ESPAÑOLA

RATES
EXP 2x
SP 2x
Adena 2x
Party EXP 1,5x
Party SP 1,5x
Drop 2x
Spoil 2x
Quest 2x
Raids 1x
Mascotas 2x
Si Eater 1x

ENCANTAMIENTOS
Encantamiento seguro +3
Encatamiento máximo +16

FUNCIONES
Quest de cambio de clase: Las quest hay que hacerlas todas, no se pueden comprar.
Tiendas Offline: Puedes dejar tu personaje vendiendo en modo offline.
Sistema Antibot: Captcha para prevencion de bots.
Auction House en Community: Venta en Community de hasta 5 items por jugador.
Evento: Champions Especiales: Todos los champions dropean un item valido para comerciar con el NPC de eventos.
Evento Trivia: Cada dos horas lanzamos evento trivia, con el cual podras conseguir un item valido para comerciar con el NPC de eventos
Nuevos eventos en produccion.
NPC Aghata: Encargada de eventos en todas las ciudades importantes.
FANTASY ISLAND (Para eventos acceso gratuito en todo momento)
UNDER GROUND COLISEUM (Para eventos acceso gratuito en todo momento)

-----------------------------------------------------------------------------------
Lineage 2 Aura Interlude

www.l2aura.es

We launched the BETA server, it will be operational until March 2, you can create your account, and test the server from now!


OFFICIAL OPENING DATE: MARCH 2, 2019 AT 20:00 SPANISH HOUR

RATES
EXP 2x
SP 2x
Adena 2x
Party EXP 1,5x
Party SP 1,5x
Drop 2x
Spoil 2x
Quest 2x
Raids 1x
Mascotas 2x
Si Eater 1x

ENCHANTS
Safe Enchant +3
Max Enchant +16

Quest of change of class: The quest must be done all, can not be bought.
Offline Stores: You can leave your character selling in offline mode.
Antibot System: Captcha for prevention of bots.
Auction House in Community: Community sale of up to 5 items per player.
Event: Special Champions: All champions drop a valid item to trade with the NPC of events.
Trivia Event: Every two hours we launch a trivia event, with which you can get a valid item to trade with the NPC of events
New events in production.
NPC Aghata: Event Manager in all major cities.
FANTASY ISLAND (For events free access at all times)
UNDER GROUND COLISEUM (For events, free access at all times)
92
Announcements / Re: Questions & Answers
« Last post by Marcatu on January 22, 2019, 05:53:05 PM »
Why you used NWSE block cells? Just change height for one cells line up to 100-200 higher and nearest cells add block in neccessary direction. In this case you create invisible wall, what can be deleted in future easerly.

I told you, what you know nothing about how geodata work.

Ok, thank you for the advice. Definetly you have more experience than me in Geodata. Thing is that i've done the say i showed you before, and it worked. I'll try your way and hope it will work. Thank you!
93
Announcements / Re: Questions & Answers
« Last post by Rootware on January 21, 2019, 05:08:00 PM »
Why you used NWSE block cells? Just change height for one cells line up to 100-200 higher and nearest cells add block in neccessary direction. In this case you create invisible wall, what can be deleted in future easerly.

I told you, what you know nothing about how geodata work.
94
Announcements / Re: Questions & Answers
« Last post by Marcatu on January 20, 2019, 10:10:06 PM »
Make a video from G3D Editor of your wall.

I don't think it is necessary to record the screen  :D i have attached a photo.
95
Announcements / Re: Questions & Answers
« Last post by Rootware on January 20, 2019, 05:02:12 PM »
Root, this is not the first time i did this. It should actually work, since i blocked the path on the direction i wanted in Geodata Block. It does not apply to the server.

Make a video from G3D Editor of your wall.
96
Announcements / Re: Questions & Answers
« Last post by Marcatu on January 20, 2019, 08:11:07 AM »
You need to learn how it work, first.
Root, this is not the first time i did this. It should actually work, since i blocked the path on the direction i wanted in Geodata Block. It does not apply to the server.
97
Announcements / Re: Questions & Answers
« Last post by Rootware on January 19, 2019, 10:08:26 PM »
You need to learn how it work, first.
98
Announcements / Re: Questions & Answers
« Last post by Marcatu on January 19, 2019, 08:31:11 PM »
Hi. On the latest version (378), any change i make on Geodata is not applied on server. Example: I want to make an invisible wall so the players can't pass. I modified the geodata accordingly but it is not applied inside the server. Any ideas why? Thanks!
99
Announcements / Re: Last aCis updates
« Last post by Tryskell on January 16, 2019, 09:47:26 PM »
Changeset 378 (1056)

MinionList, Fishing, DerbyTrackManager, Cleanup, Bugfixes


MinionList
   - Addition of show_minion.
   - Fix the minion respawn (broken on last revision). Ty Ericu for report.
   - Edited minions system to fit L2OFF behavior. Ty shyr for testing.
      - Regular minions don't respawn when master is alive. They despawn only if they switch to IDLE (case of returnToRespawnPoint for others monsters).
      - Raid boss minions are untouched, they do respawn when master is alive, and instantly despawn on master death.
   - setLeader > setMaster, all uses are edited to reflect it (edited to avoid to melt with getClan().getLeader()).
   - Minions are now setMaster(null) towards master death to avoid collateral aggro once new master comes along. In order to make minions despawn, a rework of isMinion() was needed.
   
Fishing
   - L2Fishing is renamed FishingStance. All variables and methods related to fishing are moved from Player to this class.
   - All fishing zones maxZ are reviewed (no more flying baits).
   - The way to calculate the bait location is modified.
   
DerbyTrackManager
   - Fix all issues regarding lanes swap.
   - The List of NpcTemplate is edited to be a List of Npc, which avoid to generate new Monsters instance on every race. The 24 instances are re-used, over and over. The List is shuffled, then the first 8 instances are picked as runners.
   - Current race number is now calculated based on LAST REGISTERED HistoryInfo race number, and not on number of total entries. If you manually delete old entries, it won't affect anymore the data integrity (only the data of the ticket you try to retrieve). In the same order of idea, getHistoryInfo is added to retrieve an HistoryInfo based on the saved race number, and not based on the getHistory() index anymore.
   - Minor reworks here and there (methods rename, addition of methods, Javadoc).
   
Cleanup
   - Deletion of Config.DEBUG.
   - Multiple Logger > CLogger. Improve errors log details. Ty Sahar.
   - AugmentationData cleanup (8900 > 1800 lines for skills.xml). Ty Sahar.
   - IPv4Filter cleanup. Ty svipben.
   - Slight edit of SpawnZoneType (renames and merge of identical methods). All zones are edited to reflect x/y/z caps removal.
   - Add writeLoc as part of SendablePacket, and use it where it can be used.
   - Addition of spawnMe(Location).
   - IXmlReader#parseLocation is added.
   - LoginFail / PlayFail packets static approach.
   - CursedWeapon cleanup (try-with-ressources, CLogger, static queries).

Bugfixes
   - Fixes due to IXmlReader implementation :
      - Fix broken chaotic spawn locations loading. Ty shyr for report.
      - Fix //reload zone - Miss to reset _lastDynamicId to 0.
      - Fix //reload acar - Miss to "play" with _highestLevel. It's dropped, and accesses are set on TreeMap for easy highest level found. Fix also the log regarding master level logging in.
   - Refresh informations regarding //reload admincommand (prior to AdminData rework). Ty Toxico.
   - Fix summons forced skill cast. Ty bowling4soup.
   - Fix party-broadcasted message related to distributeItem. Ty bowling4soup.
   - Gatekeeper Arisha HTM cleanup. Add a missing loc. Ty shyr for report.
   - Add more accuracy to angle<>heading conversion.
   - PartOfCharacterHeight is set to 95 by default instead of 75 (more accurate with eyes position...).
   - //spawn default respawn time is set to 60sec instead of 0sec.
   - Addition of both //show_minion and //knownlist buttons into npcinfo.htm.
   - Let Cursed Weapon tasks run up to their current loop. Avoid InterruptedException.
   - BufferUnderflowException is handling differently, to avoid ProtocolVersion spam. Ty SweeTs.
   - Entire cleanup of isRaid(), isRaidMinion(), isMinion().
      - Introduction of isRaidBoss() and isRaidRelated() (previously named isRaid()).
      - Deletion of isRaidMinion.
      - Avoid the weird "isRaid() && !isRaidMinion()" to speak about a raid boss.
   - Fix 2 issues related to teleport process :
      - on teleport, zones are correctly registered (bug introduced on last rev). Ty SweeTs for report.
      - compass and water are correctly refreshed (bug as old as L2J).
   - //setinvul uses isMortal, not isInvul anymore. Deletion of FolkStatus, NPCs are setIsMortal(false) instead.
   - SiegeFlag alert timer is moved from 20s to 30s delay.
   - Fix all wrong NPC levels (Bosses included). Add npcId 13015.
   - Duels are now interrupted if an Attackable hit one of the duelist.
   - Add the 6 missing castle warehouse keepers on castle related NPCs (they don't exist on L2OFF data too). Ty shyr.
   
PS : when you want to speak about a raid boss or raid minion, simply use isRaidRelated(). isRaidBoss() returns only Raid Bosses. isMinion() returns any minion type.
100
Announcements / Re: Forum Announcements
« Last post by Tryskell on January 11, 2019, 04:49:20 PM »
  • Added back the Karma system (can be eventually used with Marketplace for an estimation of the seriousness of the people ?)
  • Created Marketplace and subcategories WTB/WTS for customers.
  • Added back middle difficulty CAPTCHA image and basic question related to aCis as minor bot protection