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#61
Announcements / Re: Last aCis updates
Last post by Tryskell - July 11, 2020, 09:16:10 PM
Changeset 393 (1913)

L2DatabaseFactory, CreatureStatus, tryToX, Weight system, Organization, Bugfixes


L2DatabaseFactory
   - Rename it ConnectionPool. Move it to commons.concurrent, use static instead of Singleton.
   - Use MariaDbPoolDataSource instead of C3P0. Delete related JARs.
   - Indirectly fix "SQLNonTransientConnectionException: (conn=13) unexpected end of stream, read 0 bytes from 4" after inactivity time.
   - Update MariaDb connector to 2.6.1.

CreatureStatus
   - Merge CreatureStatus and CreatureStat. Use of generics, add Javadoc. Use internal variables instead of getter/setter.
   - Delete all getters used as shortcuts from Creature/Player.
   - Rename setCurrentX to setX (right for CP, MP, HP).
   - Move Cp related methods to PlayerStatus.
   - Delete all redundant StatusUpdate calls. Basically, whatever which was calling setX()- X being HP, MP, CP.
   - AddMp and reduceMp are slightly edited to avoid to call setMp if value isn't worthy to be edited. Implement CreatureStatus#addHp based on those.
   - Implement setMaxHp/HpMp/CPHpMp. Those are optmized to call StatusUpdate only once.
   
tryToX
   - Intentions use direct methods to avoid to "guess" parameters type. It also shortcuts writting style by a lot.
   - Delete SkillUseHolder container/use, which was generating a lot of objects.
   - Players previous stance isn't hidden anymore by ACTIVE triggering IDLE. When a Player calls ACTIVE or IDLE, it goes directly to IDLE.
   
Weight system - Ty Hasha
   - Addition of PlayerStatus#isOverbuden (80% volume check), with uses.
   - Fixed pet weight calculation. AltWeightLimit applied to pets too.
   - Fixing AltWeightLimit config being double parameter read as int.
   - Fix potential bug, when removing weight penalty functions from Pet.
   - Fix multiple item extraction to first check available slot and than create items.
   - Update ConditionPlayerWeight to use weight penalty, updated XMLs.
   - Added missing WEIGHT_PENALTY stat, updated XMLs to AdvExt values.
   - Dropped Creature#_isOverloaded, as only Player and Pet may get overloaded. Overload solved by checking speed == 0, as L2OFF.
   - Added missing system message in MoveBackwardsToLocation.
   - Fixed Pet not getting effect of weight penalty.
   
Organization
   - Rename commons.concurrent > commons.pool.
   - Delete unused effect EffectCombatPointHealOverTime and EffectType.COMBAT_POINT_HEAL_OVER_TIME.
   - CreatureAttack#doAttack is correctly overriden in Attackable and Player cases.
   - Rename StatusType to ServerType. Rename related methods / variables.
   - Generate StatusType out of StatusUpdate packet.
   - Move _exp, _sp, _level to PlayableStatus.
   - Delete isChampion() concept. The whole custom is dropped.
   - Rework Formulas#calcCrit and calcMCrit.
   - Some Blow/Pdam cleanup.
   - Delete isBehindTarget() / isInFrontOfTarget(). The concept is wrong, since effected isn't specially actual getTarget().
   - Move isBehind / isInFrontOf / isFacing from Creature to SpawnLocation. Any WorldObject can now call it.
   - Rework targetLost to handle more checks, rename it isTargetLost.
   - Siege#announceToPlayers is renamed Siege#announce and allow SiegeSide as parameters (making it possible to call it independently for ATTACKER and DEFENDER, or both).
   - Delete Player#isInSiege concept, since it's wrongly used (used as a mixed "isSiegeParticipant" and "isInSiegeZone" checks).
   - GMs are now affected by death penalty and by castle foreigner teleport.
   
Bugfixes
   - 3200-3299.xml is partially fixed (reviewed 15+ item skills).
   - Add missing check regarding Baium Angelic Vortex. Ty Kitsos.
   - Fix SiegeGuard NPE during attack. Ty henrique for report.
   - Fix "Need to press ctrl to attack siege guards". Ty henrique for report.
   - Fix SiegeGuards respawn upon end of a Castle siege. Ty henrique for report.
   - Fix Guards can't be debuffed at any case. Ty shyr for report.
   - Add back interact possibility with FriendlyMonster. Ty shyr for report.
   - Fix Gatekeeper CANNOT_PORT_VILLAGE_IN_SIEGE condition. Ty Denzel for report.
   - Add missing Broadcasting Towers spawns. Ty henrique.
   - Introduce INTERACT for Summons. It basically is a MOVE_TO with shift possibility.
   - Fix a ClassCastException over PlayerAI interaction (boards use).
   - Fix a ClassCastException over RequestActionUse (throne use). Ty henrique for fix/report.
   - Summons react to shift command over attack.
   - Summons return back to owner if isTargetLost is triggered (interact, cast, attack).
   - Summons owner follow status is now broken while sent to attack/interact.
   - Add missing SUMMON_GAVE_DAMAGE_S1. Correct override. Ty StinkyMadness.
   - Summons can't be sent to attack dead targets. Ty StinkyMadness.
   - Fix "When you're running and click on npc to speak with it, your char only stops on client, but continues to run on server". Ty SlugeR for report.
   - Fix "Trying to cast skill + moving teleports you on client". Ty SlugeR for report.
   - Fix proper uses of tryToSit/tryToStand. You shouldn't "tryTo" when using a skill, but directly execute it.
   - Fix pick up animation timer. Ty SlugeR.
   - Add retail C5 implementation of Charm of Courage.
   - Fis death on siege properly decreases xp by 1/4.
   - Add proper check messages for siege summons attempts.
   - Fix siege process timer, based on AdvExt.
#62
Announcements / Re: Last aCis updates
Last post by Tryskell - June 16, 2020, 09:09:14 PM
Changeset 392 (1847)

ExServerPrimitive, GeoEngine, Movement, Friend/BlockList, Enchant / Paperdoll


ExServerPrimitive
   - Color is now defined only via Color, rather than int. Extra methods are dropped.
   - Added addSquare, addRectangle methods for easier draw concepts.
   - Updated AdminGeoEngine "can_see" command graphics.

GeoEngine - ty Hasha.
   - Updated canSee, canMove and getValidLocation methods.
      - Now using exact line of sight/movement and checks all cells in the way, rather than using LoS/LoM approximation using Bresenham's line algorithm (see https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm ).
      - Computation more heavy per each iteration. Performs approx 25% more iterations per path (25% more geodata cells evaluated). Still worth the accuracy.
   - Fix LoM check giving false positive result, when target is on "balcony".
   - Added first iteration of canFloat check, can be used for both, flying and swimming. Though the movement itself should handle all special cases (like water level, when swimming from bottom up).
   - Added new admin command "geo_fly" to check LoF.
   - Misc.
   
Movement
   - Rework moveToPawn / moveToLocation concept, for both Creatures and Players.
   - Introduce ValidatePosition debug (part of //show move) to visually see server<>client desync. Rework ValidatePosition.
   - Fix most of server<>client desync.
   - Fix dead/teleporting/disconnected over target follow.
   
Friend/BlockList systems rework - ty RooT.
   - Add missing packets and make a correct use of it.
   - Delete //silence && //tradeoff admincommands.
   - Move isBlockingAll concept to BlockList. Basic BlockList cleanup.
   - Add missing blocklist check over clan invitation.
   
Enchant / Paperdoll rework - ty RooT.
   - Drop all admin commands from AdminEnchant except "admin_enchant".
   - Drop enchant.htm, use quickbox instead.
   - //enchant doesn't work if the same enchant is already set.
   - Introduce Paperdoll enum. Rework most methods to use it.
   - Big cleanup of Inventory. Move some overriden behaviors back to PcInventory. Add Javadoc. Move ChangeRecorder out and rename it ChangeRecorderListener.
   
Organization
   - Delete unused configs : INVENTORY_MAXIMUM_QUEST_ITEMS / DEBUG_PATH / LOG_LOGIN_CONTROLLER.
   - Delete 2 unused ItemInstance variables.
   - Few unused methods deletion over SendablePacket.
   - Move ItemLocation and ItemState to gameserver.enums.items.
   - XCast/XMove/XAttack now use generics, _creature is renamed _actor and now uses proper instance type which avoid cast.
   
Bugfixes
   - Introduce back NPC castle guards. It will be kept like this until SpawnManager introduction.
   - Fix NPE related to castle guards / mercenaries Castle attribution.
   - Fix ControlTower castle guards spawns cleanup over doDie.
   - Fix NumberOutOfRange exception over hero fight loading. Ty BIGMANF.
   - Fix GMViewWarehouseWithdrawList packet. Ty StinkyMadness.
   - Fix Blacksmith Rooney spawn time. Ty vampir.
#63
Announcements / Re: Last aCis updates
Last post by Tryskell - April 30, 2020, 08:56:10 PM
Changeset 391 (1815)

Rev 390 bugfixes, Cubics part II, MailBBS, Geoengine, Skills, Organization, Bugfixes


Rev 390 bugfixes
   - Fix Guards / FriendlyMonster which don't see chaotic pets/summons. Ty shyr for report.
   - Summons can properly attack FriendlyMonster. Ty shyr for report.
   - Fix Summon follow stackoverflow.
   - Drop GM onAction shift behaviour, which automatically fixes missing ActionFailed issues (= stuck) over multiple shift uses.
   - Fix Non-Playable not being attackable in Peace Zones. Ty shyr for report.
   - Fix SummonItems cast process. Don't consume flute anymore. Ty shyr for report.
   - Item consumption is fixed (checked on canDoCast, done on doCast).
   - Remove USE_S1 message over item skill usage. Only item usage message should be sent.
   - Fix CreatureCast#onMagicHitTimer/onMagicFinalizer NPE. Ty shyr / xTakegawa for report.
   - Fix missing ActionFailed mackets over INTERACT/FOLLOW. Ty shyr for report.
   - Fix attackable states for ControlTower, Door, FlameTower.
   - Proper HP/MP checks over CreatureCast#canDoCast.
   - Fix invalid interact radius. Ty shyr for report.
   
Cubics part II
   - Add a 2s cast task (tested on L2OFF for at least 3/8 cubics, I suppose other do the same). Ty shyr for report.
   - All fireAction() submethods are cleaned up.
   - Implement CubicList, a Player related container.
   
MailBBS
   - Fix error upon sending mail. Ty Marcatu for the fix.
   - Move MailType to enums package.
   - Various optimizations + 2 potential NPE fixes.
   - Subject overview is limited to 30 chars to avoid layout deformation.
   
Geoengine
   - Fix double-layer issue, creature must follow the upper layer.
   
Skills
   - Fix Pig Chest skillId 2309. Ty RooT.
   - Fix 4624 skillId. Ty Vonak.
   - Fix effect power for 4 "chance" enchant routes. Ty xblx.
   - Add missing ItemSkills handler for Rice Cake. Ty shyr for report.
   
Organization
   - Implementation of //info, merging GM onAction shift content (summons, players, doors, npcs, statics objects), //summon_info and //npcinfo. The idea is to keep consistancy between GM and regular user behaviours.
   - Introduce Siege#announceToPlayers(SystemMessageId).
   - Rework Clan notice/introduction handling.
   - Add StringUtil#trim method, allowing elegant one-liner over String truncates handling.
   
Bugfixes
   - Titles are now properly showing 16 chars, not 15.
   - Fix missing Clan buttons over character restart. Ty djwegas.
   - Add sps/bsps consumption upon Cubic/Servitor summon process.
   - SiegeFlag are now immune to Swoop Cannon damages. The task is now backed by a Future for doDie / deleteMe cases.
   - Drop FestivalMonster#isAttackableBy override (no specific mean).
   - Doors can now be damaged by regular skills. Walls are still not attackable by anything except SiegeSummon. Swoop Cannon can't target or inflict damages to doors/walls.
   - Fix orc mystic stat calculation. Ty Hasha.
   - Fix Admin teleport (Pirate Tunnel). Ty shyr for report.
   - Fix 3 HTM typos. Ty An4rchy for report.
   - Fix isMortal() concept ; limit the HP drop to 1 and not 0.
   - Properly set Attackable aggro over Summon doDie.
#64
Announcements / Re: Forum Announcements
Last post by Tryskell - April 26, 2020, 06:54:14 PM
Added tag system over Bugs report section, to make things clear. Ty Sido !  :dw2_14:
#65
Crappy servers / Re: L2Free returns April 12, 2...
Last post by henrique - April 23, 2020, 07:52:55 AM










#66
Announcements / Re: Forum Announcements
Last post by Tryskell - April 20, 2020, 05:07:11 PM
- "Public Workbench" board is dropped, since it wasn't used as it should be. All shares are moved to "Shares" board.
- All subboards of "Bugs report" are dropped, and content merged with "Bugs report" section. It will be eventually replaced by a tag system.
- Add a subboard "Transitional Crap" on "Bugs report". It reflects the current progress of Bugs report resolution for next revision. When a revision is reached, the whole content is moved to Archives, as it was before.
#67
Newcomers, read this / Re: Public sources
Last post by Tryskell - April 19, 2020, 03:44:48 AM
Public sources have been pushed to 382.

I voluntarily set 382 and not 380, to give you the best experience possible, as currently both latest (390) and 382 share OpenJDK 11.

That will avoid you to play with JDK versions.
#68
Announcements / Re: Last aCis updates
Last post by Tryskell - April 18, 2020, 11:27:33 PM
Changeset 390 (1785)

Ai system rework - part II, Movement - part II, Geoengine, Debug, Cubic system rework, Admincommands, Skills, RecipeBook, Organization, Bugfixes


Ai system rework - part II - ty bowling4soup
   - Fix following issues introduced in previous revision :
      - Cast on too far target block other actions.
      - Fix INTERACT behavior, when already near the target (case of shops, for exemple).
      - Fix randomly stopping attack action when using poles.
      - Move updatePvpStatus from doAttack to onHitTimer (in order pvp flag occurs when the hits occurs).
      - Fix a problem when pushing sell/buy button while being already under animation effect.
   - Fix SummonItem cast, generating SummonCreature skillhandler - cast of such items can now be properly interrupted.
   - Add ATTACK intention for nextActionIsAttack() skills, even if skill failed.
   - Fix an issue over RequestTargetCanceld, rename it to RequestTargetCancel.
   - Few tasks (effects, hp/mp regen, decay) are now properly disabled over deleteMe().
   - Add missing ActionFailed uses over thinkPickUp checks. Ty Djwegas for report.
   - Rework most of INTERACT behavior (onAction / onActionShift).
   
Attack / Cast - ty bowling4soup
   - Rework entirely both processes :
      - Moved all the checks out of doAttack, doCast. Generate canAttemptCast, canDoCast out of it. Implemented hierarchy.
      - Reorganized getTargetList so that targets are only calculated once during onMagicSkillLaunched.
      - Generate doToggleCast, doInstantCast, doFusionCasttimeCast to avoid to use regular cast process.
   - Toggle skills properly stops the Player. Message is sent for both activation/desactivation.
   - Add missing CHARGEDAM over L2Skill#isDamage() - those skills can now be used as part of CTRL key.
   - All methods related to isAttackableBy / isAttackableWithoutForceBy are now verified using L2OFF.
   
Movement - part II
   - Creatures (players excluded) don't use moveToPawn as follow state anymore. Ty shyr for report.
   - Summons' summon offsets are now secured, and retail-like (8 possible locations).
   - Fix the desynchronization between multiple direction switch. Ty bowling4soup.
   
Geoengine - ty Hasha
   Geoengine
      - Fix GeoEngine#canSee must succeed, if all iterated points pass checks.
      - Dropped all "getXXXOriginal" methods.
      - Updated LoS to new logic, dropped redundant methods. Now applicable to all IGeoObjects as targets, not only Doors.
      - Renamed "canSeeTarget(WorldObject, Location)" to "canSeeLocation" to prevent misplacing, it has different LoS mechanism.
      - Fix getValidLocation(), which was enforcing geo position, even if tested position was good (item drop position, etc).
      - Javadoc, cleanup.
   ABlock
      - Dropped all "getXXXOriginal" methods.
      - Updated all methods with IGeoObject - target to be ignored.
      - Javadoc, comments update.
      - Dropped all "getXXXAbove/Below" methods, we access these data via "getIndexAbove/Below" and "getHeight(index)"

Debug - ty Hasha
   - Zones now use ExServerPrimitive for visual show.
   - Add a Player pool of ExServerPrimitive packets for debug usage. Multiple debug can coexist.
   - ExServerPrimitive are chained when max capacity is reached, to avoid client crash/lag.

Cubic system rework
   - Big cleanup over related files.
   - Life cubic activation rate is now affected by a %, based on friendly target's percent HP loss.
   - Life cubics don't heal anymore summons (part of CT1 patch note).
   - First activation time is now delayed, and not instant anymore.
   - Summoning an already summoned Cubic now refreshes the timer of already existing Cubic, and don't summon another Cubic.
   - Summoning a Cubic while being filled up replace the proper Cubic (aka, the first summoned on the queue).
   
Admincommands
   - Delete following commands : addlevel, edit_character, current_player, char_manage, teleport_character_to_menu, add_exp_sp_to_character, add_exp_sp, remove_exp_sp, setkarma, setrec, settitle, setname, setsex, setcolor, settcolor, setclass, setlevel.
   - Add //set command, which merge following commands : access, karma, rec, title, name, sex, color, tcolor, class, level, exp, sp. 2 admin panels are dropped, due to //set implementation.
   - Add //test command, which is a blank command used for any type of developement purpose.
   - Add //show (clear|move|path) admincommand. You're now able to see movement of any character (player/monster).
   
Skills
   - Implement AURA_CORPSE_MOB SkillTargetType, used by Festive Sweeper.
   - Add missing stats on Zealot. Ty babuin.ua.
   - Add missing ssBoost info on Whirlwind. Ty p0w3rf1y.
   - Edit power of Wild Cannon. Ty p0w3rf1y.
   - Shield Slam duration edited from 2min to 1min. Ty xblx.
   - Drop BEHIND_AREA SkillTargetType (unused).

RecipeBook
   - Add RecipeBook container, handling all recipe processes.
   - Recipes are now saved/deleted on add/remove, not on Player disconnection. Ty Reynald0 for the idea.

Organization
   - Cleanup "Change Subclass - Action" redundant behaviors. Slight edit on Player#setActiveClass.
   - Edit all offset related methods from Location/SpawnLocation. Ty Hasha for help.
   - ItemInstance#dropMe is reworked.
   - Earthquake packet is reworked. Add missing isNpc parameter, ty RooT.
   - Put .gitignore rule about log folder.

Bugfixes
   - FloodProtectors class now uses a nano approach, instead of ms. Add MoveTime FP.
   - Fix Player#disarmWeapon. Ty Djwegas.
   - Add checks over buy/sell/manufacture processes to avoid packet crafting.
   - Remove whisper check about equal receiver<>emitter.
   - Add missing Antharas Earthquake effect, put retail values for Dimensional Rift.
   - Fix scenario where FREIGHT items are stuck on the ground after dropping them. Ty p0w3rf1y.
   - Implement missing AcquireSkillDone serverpacket.
   - More Location#clone() usages.
   - Shout, trade and all chat aren't blocked by Blocklist anymore.
   - Fix all int overflow issues. Ty HeeroYuy.
   - A shop can't be set if pvp flag is currently occuring.
   - An item buy/sell can't occur if either the shop or the buyer/seller is dead.
   - Fix few wrong SystemMessage :
      - Evaluate on null target.
      - Trade request on null target.
      - Few retail SystemMessages instead of custom.
#69
Crappy servers / Re: L2Free returns April 12, 2...
Last post by henrique - April 13, 2020, 08:17:01 AM
The best of the Latin community is back.
Warn your friends, challenge your enemies and come make history, as this is our legacy!
www.l2free.org

#70
Crappy servers / Re: L2Free returns April 12, 2...
Last post by henrique - April 04, 2020, 12:46:19 AM
OPEN BETA
April 5, 2020 at 12:00


Our BETA will start on April 5th at 12:00 pm.
It will be 2 days for you to know the characteristics of the server and prepare for our grand opening.
Any questions we will be available in our: Email, Facebook and Forum.