Cycle 390-399 focus : Stabilization, quests end. Changeset 390 (1785) is up ! Ai system rework - part II, Movement - part II, Geoengine, Debug, Cubic system rework, Admincommands, Skills, RecipeBook, Organization, Bugfixes Changeset 391 (1815) is up ! Rev 390 bugfixes, Cubics part II, MailBBS, Geoengine, Skills, Organization, Bugfixes

Recent Posts

Crappy servers / Re: L2Free returns April 12, 2020
« Last post by henrique on April 04, 2020, 01:46:19 AM »
April 5, 2020 at 12:00

Our BETA will start on April 5th at 12:00 pm.
It will be 2 days for you to know the characteristics of the server and prepare for our grand opening.
Any questions we will be available in our: Email, Facebook and Forum.[/b]

Crappy servers / Re: L2Free returns April 12, 2020
« Last post by henrique on March 29, 2020, 01:54:51 AM »
New season coming, begins on April 12, 2020 at 12:00. Server Timezone (UTC-3) :O
Server information updated in the first post.  :ork1_10:  :hu1_4:
Announcements / Re: Last aCis updates
« Last post by Tryskell on March 07, 2020, 04:53:06 PM »
Changeset 389 (1660)

Movement is still experimental. The status IS NOT OK for LIVE servers. MoveToPawn behavior still need to be fixed.
Siegable Hall isn't tested, and probably need further development. Those CHs are normally fully working regarding owner administration.

AI rework, Organization, Bugfixes

AI rework - ty bowling4soup
   - Drop all redundant parameters (_skill, _target,...). We now use parameters from Intention.
   - Merge setNextAction and setNextIntention behaviors.
   - Add all missing queued actions (sit/stand, move/stand, etc).
   - Stacking attacks don't bug anymore, it is now processed by queue intention.
   - Skills (toggle skills included) are now queued if a cast is already occuring.
   - TamedBeast got now its own AI.
   - Drop following AiEventType : STUNNED, PARALYZED, SLEEPING, ROOTED, CONFUSED, MUTED, AFRAID, FAKE_DEATH and their related AbstractAI#onEvt. Merge all start/stop methods with the few uses upon skills.effects.
   - Add following IntentionType : USE_ITEM, FAKE_DEATH.
   - AdminEditChar#gatherCharacterInfo is slightly edited.
   - Add Creature#_hitTask and _bowReuseTask to track current attack, giving the possibility to deny launched attack.
   - Attack stance activation has been reworked.
   - Shift use is now taken in consideration for attack, cast, pickup, interact and follow intentions.
   - Generate CreatureAttack and CreatureCast (doCast got now a int, int version for easier usage) based on Creature content. Organize Creature leftover.
   - Many comments over skills are cleaned up.
   - Introduce ElementType enum, which got embedded vuln/res Stats for easier method process. Skills are edited accordingly. Fix few skills elements.
   - Split enums from NpcTemplate to their own classes (NpcAiType, NpcRace, NpcSkillType).
   - NpcRace got embedded vuln/res Stats for easier method process.
   - CreatureStat is cleaned up (javadoc included).
   - Stat related calculation (STR, DEX, INT,...) is now processed only on PlayerStat, which avoid 300k calcStat calls on server loading (and probably far more on regular exploitation).
   - Addition of cantBeNegative() on Stats for easier method process.
   - Merge Formulas#calcPAtkSpd and Creature#calculateTimeBetweenAttacks into Formulas#calculateTimeBetweenAttacks. Introduce a security limit of 100ms. Fix it using AdvExt as reference.
   - Add clone() override upon Point2D, Location and SpawnLocation - make a use of it.
   - Generate Creature#fleeFrom, Creature#moveUsingOffset and Npc#moveFromSpawnPointUsingOffset for easier management of such behavior.
   - Rename Creature#setRunning/setWalking > forceRunStance/forceWalkStance, Creature#setRunning(boolean) > setWalkOrRun(boolean). Proper override is done.
   - Move Creature#_AIdisabled to Npc#_isCoreAiDisabled.
   - L2Effect > AbstractEffect. Big cleanup + javadoc. Delete most EffectTemplate redundant variables, use getTemplate() content instead.
   - Generate EffectHolder, which is used by multiple packets.
   - Drop "applyCond" parseCondition call over attachEffect (useless/unused).
   - Generate SkillOpType / SkillTargetType enums. Edit skills.xml accordingly.
   - Split the 28 targets type in their own ITargetHandler, introduce TargetHandler. Generate gameserver.handler.targethandlers package.
   - Delete unused L2Skill removedOnAnyActionExceptMove and removedOnDamage boolean tags and associated subsystems.
   - DocumentItem, DocumentBase and DocumentSkill are moved to package.
   - L2Skill and AbstractEffect are moved to gameserver.skills package.
   - ExtractableProductItem and ExtractableSkill are moved to a new package on gameserver.skills.extractable.
   - Drop Attackable#useMagic, which was only used by QueenAnt script.
   - Distance related methods organization
      - Delete MathUtil#calculateDistance/checkIfInShortRadius. Delete Creature#isInsideRadius/getDistanceSq/getPlanDistanceSq. Generate methods on WorldObject, based on stored _position. Wipe all previous methods use, to simply use those.
      - Rework Point2D / Location distance methods ; they are now called distance2D/distance3D and isIn2DRadius/isIn3DRadius for proper usage.
      - 3D version of distance checks are now deployed on more places (all skill casts, most of NPC behaviors). 2D is still used for movement and some attack aspect to avoid problems.
   - Rename 3 packets related to PartyMatch system.
   - Delete official adena reward out of Q127 (exploitable).
   - Q367 rewrite using L2OFF. Fix quest exploit.
   - Fix player freeze (cant move/attack but they can chat). Ty zemaitis.
   - Fix MotherTree default value process over affectedRace. Ty p0w3rf1y.
   - Crappy Buffer can now handle exotic level, simply use "level" flag. All flags except skill id are now non-mandatory. Some cleanup + Javadoc.
   - Fix aggro about positive effects upon Attackable. Ty p0w3rf1y.
   - Rework HotSpringDisease script, adding missing events. Ty p0w3rf1y for report.
   - Fix normal and pvp flag timers. Ty p0w3rf1y for report.
   - Effects with stackorder 99 aren't cleansable anymore (raid Curse, anti Strider slow, 'BOSS' tagged buffs, signets effects, etc). Ty p0w3rf1y for report.
   - Signet symbols are fitting AdvExt (not cleansable, duration 8sec, few effects differ).
   - Provide correct visual timer upon debuff. Ty SLugeR.
   - Fix Cancel behavior (randomly chosen, works on any Creature, doesn't cancel specific effects (charms, noblesse...)) - Ty SlugeR.
   - Fix invalid encoding over Q021#31524-06a.htm. Ty RooT for report.
   - Add 5600-5699.xml, holding Apella sets triggered skills. Since they aren't existing client side, client got visual issues. Nothing I can do about it, except using "real" existing ids or edit client (which I won't do).
   - getDestination() isn't edited anymore on the fly, NPCs shouldn't "visual jump" anymore from one position to another (case of random walk, fear).
   - SetupGauge is also set for FUSION or SIGNET_CASTTIME cast.
   - Drop the few IDLE intentions on scripts.
   - Rework Orfen script :
      - The check task is set to 10s instead of 60s.
      - There is no more walking behavior. Fix a NPE in the same time.
      - Use of NpcStringIds.
      - Add missing 20% chance paralysis upon onAttack.
      - Add missing curses check (raid + antistrider slow).
   - Implement PartyMatch system AutoJoin button.
   - Fix the available rooms list on PartyMatch system to fit with AdvExt. They shouldn't be filtered.
   - Reset Pvp flag and unequip Adventurer's weapons upon karma kill. Ty p0w3rf1y.
   - SiegableHall - misc
      - Fix CastClassException over getAttackerClans().
      - Add missing SiegableHall content over RequestJoinSiege/RequestSiegeAttackerList. Add proper CP_CS_MANAGE_SIEGE usage.

Movement is still experimental. The status IS NOT OK for LIVE servers. MoveToPawn behavior still need to be fixed.
Siegable Hall isn't tested, and probably need further development. Those CHs are normally fully working regarding owner administration.
Crappy servers / [L2J]L2Amaze
« Last post by on March 07, 2020, 02:13:41 AM »
L2 Amaze

GRAND OPENING: 13/6/2020 18:00 GMT+2

Have been developed by passionate developers for the last 2 years
to bring the best experiance to lineage 2 gamers. Our strategy is to
keep the server allive as long as we have even 50 people online but we expect more :) . We have putted all our effort to create something unique for the original lineage 2 players.

We don't give powered items in exchange for donations.
we dont have any corruption
we Have A good DDos Protections/SGuard for protection from cheaters.

Lets talk now about the features.

Server Features

Experience Rates: x45
SP Rates: x45
Adena: x45.0
Party Exp: x 15.0
Party SP: X 15.0
Raid Boss Drop: x2
Epic RB Jewel Drop: x2

Enchant Rates

Safe +3
Max +25
Normal Enchant Scrolls (Rate 65-30%, Fail Crystalize)
Blessed Enchant Scrolls (Rate 65-30%, , Fail Reset)
Crystal Enchant Scrolls (Rate 65-30%, Fail no Reset)


Top Grade Life Stone 25%
Top Grade Life Stone 12%
Mid Grade Life Stone 8%
Non Grade Life Stone 4%

General Info

Events: URF | TVT | CTF | DM
Buff Duration 2 Hours
Buff Slots 24+4 (Divine Inspiration from Rebirth Manager)
CSkills & classes based on retail balance(Tested by our team)
Loot: Automatic loot for monsters | Manual loot for raid bosses & epic bosses.
Class: 1st, 2nd, 3rd profession change for Adena on Class Master NPC.
Starting Adena: 5000
Autolearn Skills
Barakiel rewards whole party
Consumable Soulshot & Spiritshot
Auto Mana & CP Potions
Mana Potions: 300 MP Restoration with 10 seconds cooldown.
GM Shop till A Grade
Custom Gatekeeper with Custom zones
Donate Store in game
Spawn Protection
Offline Traders
Freight Limit
Custom Community board
Players Menu available with reporting bugs, clan notice and more
PVP Protection
Anti-farm party IP
One Day Clan Penalty
Retail Tatoos
Retail Zaken & Frintezza instance
Flawless Geodata & Pathnodes
Maximun Clan Slot: 100
No Alliance
Retail Olympiads +0
Max subclasses: 3

Available Commands

.vote | .register| .leave | .online | .repair |
.status .inventory .skills .pvpinfo (target player)

Custom Featues

Ranking System
Custom ranking system. Also protect people with less rank points if functionality is enabled. Every 6 months rankpoints will be reset and people with Elite rank will be rewarded with custom armor skin.

100% Guaranteed DDos protection from OVH.
Anticheat engine from smartguard.
IP Protection Dual Box in PVP Zone

Academy Manager
Join a clan in Academy manager to earn money from the leader. Also leader will earn clan points.

Player Runes

Collect rune pages to earn stats from Rune Manager. Runes are automatically disabled in Olympiad.

Premium System
Three levels of premium system
Different multipliers in XP | SP | Adena
Premium Users rewarded by special book (After 2nd Level)
Premium Rewards: Colored Name & VIP Buffs

New Features

Every 1-2 months new Features will be added on server

Raid Bosses

Antharas spawns every Monday 20:00 GMT + 3
Valakas spawns every Tuesday 20:00 GMT + 3
Baium spawns every Wednesday 20:00 GMT +3
Orfen spawns every Thursday 20:00 GMT +3
Core spawns every Friday 20:00 GMT +3
Queen Ant spawns every Saturday 20:00 GMT+3
Frintezza spawns every Sunday 20:00 GMT+3
Zaken spawns every Sunday 20:00 GMT+3

Many custom Raid Bosses available in Level Up areas


Siege 15/15 Days 16:00 GMT -3
Max 3 ward per castle
On servers launch only 2 castle will be available (Aden & Giran)




Crappy servers / Re: [L2J]L2Zerdox
« Last post by GodFather on February 25, 2020, 06:28:07 PM »
Newcomers, read this / Re: How to access private sources
« Last post by Tryskell on February 17, 2020, 10:32:32 AM »
Added more tokens on the cryptos section.
Crappy servers / Re: L2 Order VS Chaos Returns: 9/8/19 !
« Last post by sahar on February 04, 2020, 09:29:21 PM »
Been a while since I posted here  :likeaboss:
You all are welcome on a new l2ovc season that just started this weekend :)
Live streams on homepage:

Crappy servers / [L2J]L2Hydra Custom Pvp Server
« Last post by GodFather on January 20, 2020, 08:56:36 PM »
Server GrandOpening 17/4/20 Time 18:00 GMT+2

We Are Proud To Announce L2 Hydra Pvp  Custom Server Coming on April 17 !
With the help of many players we have succide to create one of the best gameplay!
Our Balance have been tested many times and we have accomplished to make it PERFECT!

Why To Join Us? We have the best support from all the servers out there ,We Dont have curruption on this server like most server.
we will update the server features every day,you will never boring to play on our server.

[ FEATURES OF Hydra x5000 ]
Main Town : GIRAN TOWN
Buff Slots : 36+4

Exp : 5000x
SP : 5000X
Adenas : x1000

All Sgrade Items Free With Max Enchant.

Safe Enchant - 4
# Max Weapon - 14
# Max Armor - 12
# Normal Scroll chance: 65% Max +14
# Blessed Scroll: 100%
# Crystal Scroll Weapon: 14-18 100%
# Crystal Armor: 12-14 100%

**Crystal Scroll Is Dropable only from GrandBosses**

# Mid Life Stone = 4%
# High Life Stone = 6%
# Top Life Stone = 10%
# You can use 1 Active & 1 Passive Skill


#Vesper Armor

#V.I.P Apella

#Vesper Weapons

#Icarus Weapons

# Main Town Giran
# Subclass & Class Change Free
# Chaotic Zones
# Auto Learn Skills
# Buff Slots 36+4
# Duration Buff 2 hours
# Caslte Siege every week Aden,Godart,Rune
# Class Balance
# Skill Balance
# Ani-Farm System
# Custom Farm Zones Easy && Hard
# Rotate PvP Zones New Zone Every 60 Minutes
# Flag PvP Zone
# Free Sub-class
# Max Sub-class 4
# Sub-class start 76 LvL
# Olympiad every Week
# Stuckable Scolls
# Stuckable Life Stones
# Stuckalble Bogs
# All items in GM Shop
# Economy System Based to Farm Items
# Auto loot mobs
> # Wedding System
# Anti Feed Protection
# Augmentetion System
# No weight limit

Custom Noblesse System

Nobless crown drop from All Mini boses

Black Crown


Silver Crown

Gold Crown

Rune Manager
Increase Player Stats

#Magic Ctr

#Ad Rune

#AP Rune

# Tank Rune

#APC Rune

# Crt Rate Rune

Olympiad period 7 Days(1 week)
Heroes will be given automatically  at 12:00 UTC +3 on every Monday.
Olympiads arenas retail like.
Upon selecting 5 Buffs before match starts on the Arena manager (To make dd classes and some other classes more fair to play olympiads)
After every fight, a panel with information about the match and the participants is displayed to both the winner and the loser:
- Class-based games are disabled to avoid feeding.
- The rankings update every 5 minutes when the Olympiad runs (the manager announces it every time they update).
- The games are announced by the manager before they begin.
- Maximum enchant in the Olympiad is +6, which means if your items are higher that +6 they will be modified to +6 for the match and when its over the modifications will be reverted.
- The class balance in olympiad is untouched to ensure retail battles.
The Olympiad begins every day at 18:00 and ends at 1:00 AM (GMT+3).

Customized Siege System
Friday Sieges:
Goddard 20:00 GMT +3 (Clan Winners 5.000 Reputation)
Saturday Sieges:
Rune 20:00 GMT +3
Aden 22:00 GMT +3 (Clan Winners 10.000 Reputation)

# Team vs Team
# 3vs3 Tournament
# 9vs9 Tournament

# .menu

# GrandBosses Respawn Every 3Hours

(GrandBoss Manager In Main Town)

# Valakas spawns Every 3 Hours
# Antharas spawns Every 3 Hours
# Baium spawns Every 3 Hours
# Queen Ant Spawns Every 3 Hours.
# Zaken Spawns Every 3 Hours
# Frintezza Spawns Every 3 Hours
# Core spawns Every 3 Hours
# Orfen spawns Every 3 Hours

# MiniBosses Respawn Every 1Hours

(GrandBoss Manager In Main Town)
Join Us On Discord :
Announcements / Re: Last aCis updates
« Last post by Tryskell on January 17, 2020, 09:44:42 PM »
Changeset 388 (1562)

Movement is still experimental. The status IS NOT OK for LIVE servers. MoveToPawn behavior still need to be fixed.
Siegable Hall isn't tested, and probably need further development. Those CHs are normally fully working regarding owner administration.

Env drop, PartyMatching, Quests, Bugfixes, Organization

Env drop - Ty Hasha for debug.
   - Drop Env and Lambda, which were retaining a lot of pointless variables.
   - Add missing "base" functions, and make a use of it.
   - All FuncHennaCON/DEX/... are merged into FuncHenna.

      - Merge PartyMatchWaitingList and PartyMatchRoomList into PartyMatchRoomManager.
      - Move PartyMatchRoom on, make it use AbstractGroup.
      - Delete package model.partymatching.
      - Related packets are cleaned. Methods are generated on appropriated classes to make it cleaner.
      - Fix all possible CMEs due to unappropriated containers, fix one possible NPE.
      - Rework the changeLeader management to avoid a client crash.
      - Add the missing max member amount check.
      - Rework waiting list behavior to fit with L2OFF.
      - Set the location as "1", to avoid a client crash. Put a TODO, as we miss needed implementation to code it as it should.

   - Q351 : Fix reward. Ty p0w3rf1y.
   - Q025 addition. Ty roko91 / Hasha.
   - Q335 addition. Ty RooT / Hasha.

   - Fix login system, reverting Account cache system.
   - Clan skills aren't rewarded on Player relog if reputation < 0.
   - Clan skill, upon acquisition, isn't rewarded if reputation reaches 0.
   - Add a missing Config.MINIMUM_CLAN_LEVEL use over ClanMember.
   - Fix Sand Cloud, Heroic Grandeur, Heroic Berserker, Invocation skills.
   - Rework ForestOfTheDead in order Npc references are correctly exploited + some cleanup. Ty Hasha.
   - Fix HP/MP Clan Hall regen calculation. Ty p0w3rf1y.
   - Save ClanHallFunction upon creation. Ty p0w3rf1y.
   - Optimize packet sending over Clan skill acquisition.

Movement is still experimental. The status IS NOT OK for LIVE servers. MoveToPawn behavior still need to be fixed.
Siegable Hall isn't tested, and probably need further development. Those CHs are normally fully working regarding owner administration.
Newcomers, read this / Re: How to access private sources
« Last post by Tryskell on January 10, 2020, 10:09:45 PM »
Added related infos on BAT payment method

You can now pay me in BAT. BAT is a crypto token used by Brave browser in order to reward content creator. You can generate BAT seeing ads (some little popups).

Brave is a pretty much decent browser based on Chromium engine, which I use on a daily base.

A referal link to the Brave browser is also added.