Beginning of the cycle 380-389. Current focus : exploit fixes, scripts ending. Changeset 380 (1133) is up !

Recent Posts

Announcements / Re: Last aCis updates
« Last post by Tryskell on January 16, 2019, 09:47:26 PM »
Changeset 378 (1056)

MinionList, Fishing, DerbyTrackManager, Cleanup, Bugfixes

   - Addition of show_minion.
   - Fix the minion respawn (broken on last revision). Ty Ericu for report.
   - Edited minions system to fit L2OFF behavior. Ty shyr for testing.
      - Regular minions don't respawn when master is alive. They despawn only if they switch to IDLE (case of returnToRespawnPoint for others monsters).
      - Raid boss minions are untouched, they do respawn when master is alive, and instantly despawn on master death.
   - setLeader > setMaster, all uses are edited to reflect it (edited to avoid to melt with getClan().getLeader()).
   - Minions are now setMaster(null) towards master death to avoid collateral aggro once new master comes along. In order to make minions despawn, a rework of isMinion() was needed.
   - L2Fishing is renamed FishingStance. All variables and methods related to fishing are moved from Player to this class.
   - All fishing zones maxZ are reviewed (no more flying baits).
   - The way to calculate the bait location is modified.
   - Fix all issues regarding lanes swap.
   - The List of NpcTemplate is edited to be a List of Npc, which avoid to generate new Monsters instance on every race. The 24 instances are re-used, over and over. The List is shuffled, then the first 8 instances are picked as runners.
   - Current race number is now calculated based on LAST REGISTERED HistoryInfo race number, and not on number of total entries. If you manually delete old entries, it won't affect anymore the data integrity (only the data of the ticket you try to retrieve). In the same order of idea, getHistoryInfo is added to retrieve an HistoryInfo based on the saved race number, and not based on the getHistory() index anymore.
   - Minor reworks here and there (methods rename, addition of methods, Javadoc).
   - Deletion of Config.DEBUG.
   - Multiple Logger > CLogger. Improve errors log details. Ty Sahar.
   - AugmentationData cleanup (8900 > 1800 lines for skills.xml). Ty Sahar.
   - IPv4Filter cleanup. Ty svipben.
   - Slight edit of SpawnZoneType (renames and merge of identical methods). All zones are edited to reflect x/y/z caps removal.
   - Add writeLoc as part of SendablePacket, and use it where it can be used.
   - Addition of spawnMe(Location).
   - IXmlReader#parseLocation is added.
   - LoginFail / PlayFail packets static approach.
   - CursedWeapon cleanup (try-with-ressources, CLogger, static queries).

   - Fixes due to IXmlReader implementation :
      - Fix broken chaotic spawn locations loading. Ty shyr for report.
      - Fix //reload zone - Miss to reset _lastDynamicId to 0.
      - Fix //reload acar - Miss to "play" with _highestLevel. It's dropped, and accesses are set on TreeMap for easy highest level found. Fix also the log regarding master level logging in.
   - Refresh informations regarding //reload admincommand (prior to AdminData rework). Ty Toxico.
   - Fix summons forced skill cast. Ty bowling4soup.
   - Fix party-broadcasted message related to distributeItem. Ty bowling4soup.
   - Gatekeeper Arisha HTM cleanup. Add a missing loc. Ty shyr for report.
   - Add more accuracy to angle<>heading conversion.
   - PartOfCharacterHeight is set to 95 by default instead of 75 (more accurate with eyes position...).
   - //spawn default respawn time is set to 60sec instead of 0sec.
   - Addition of both //show_minion and //knownlist buttons into npcinfo.htm.
   - Let Cursed Weapon tasks run up to their current loop. Avoid InterruptedException.
   - BufferUnderflowException is handling differently, to avoid ProtocolVersion spam. Ty SweeTs.
   - Entire cleanup of isRaid(), isRaidMinion(), isMinion().
      - Introduction of isRaidBoss() and isRaidRelated() (previously named isRaid()).
      - Deletion of isRaidMinion.
      - Avoid the weird "isRaid() && !isRaidMinion()" to speak about a raid boss.
   - Fix 2 issues related to teleport process :
      - on teleport, zones are correctly registered (bug introduced on last rev). Ty SweeTs for report.
      - compass and water are correctly refreshed (bug as old as L2J).
   - //setinvul uses isMortal, not isInvul anymore. Deletion of FolkStatus, NPCs are setIsMortal(false) instead.
   - SiegeFlag alert timer is moved from 20s to 30s delay.
   - Fix all wrong NPC levels (Bosses included). Add npcId 13015.
   - Duels are now interrupted if an Attackable hit one of the duelist.
   - Add the 6 missing castle warehouse keepers on castle related NPCs (they don't exist on L2OFF data too). Ty shyr.
PS : when you want to speak about a raid boss or raid minion, simply use isRaidRelated(). isRaidBoss() returns only Raid Bosses. isMinion() returns any minion type.
Announcements / Re: Forum Announcements
« Last post by Tryskell on January 11, 2019, 04:49:20 PM »
  • Added back the Karma system (can be eventually used with Marketplace for an estimation of the seriousness of the people ?)
  • Created Marketplace and subcategories WTB/WTS for customers.
  • Added back middle difficulty CAPTCHA image and basic question related to aCis as minor bot protection
Announcements / Re: Last aCis updates
« Last post by Tryskell on December 22, 2018, 06:28:12 PM »
Changeset 377 (1020)

IXmlReader, AIs, Quests, Misc

IXmlReader - Ty Sahar
   - Drop XmlDocument and replace it by the interface IXmlReader.
   - Existing and already reworked classes which were using XmlDocument are now using IXmlReader.

   - Fix disabled AI NPCs stucking on ATTACK intention.
   - Fix minions interrupting their current cast to join the master.
   Queen Ant
      - Larva is set as disableCoreAI (it doesn't react anymore).
      - Addition of the 3 "teleport out" locations for players during Queen Ant spawn. Added back a zone corresponding to Ant Lair, to port back players.
      - Addition of onSkillSee/onAttack events for Raid Curse, which is spread for all types of ants. onAggro Raid Curse is reworked to reflect retail behavior (isn't supposed to silence mages).
      - Addition of Anti Strider Slow curse (Queen Ant onAttack behavior).
      - Rework the Nurse healing process in order it uses onFactionCall event instead of 1s task (which remove some variables).
      - Queen Ant spawn sound is corrected. Social actions amount is also corrected.
      - Nurses only heal larva and queen, not other types of faction-related ants anymore.
      - Decrease the amount of Nurses (from 5+2 (queen+larva) to 3) and Royal Guards (from 7 to 4).
      - Addition of Queen Ant behavior casting skills for following events, using retail values : onSkillSee, onFactionCall, onAttack.
      - Nurses/Royal Guards respawn time is now correctly handled (10sec Nurses, 280 + Rnd.get(40) for Royal Guards).
      - Royal Guards are teleported back on the Queen Ant zone, if out. It uses as task.
      - Queen Ant is teleported back to spawn point if out of her territory. It uses an event.
      - Royal Guards are now affected by chaos time (66% chance, tested every 90 + Rnd.get(240) seconds).

   - Addition of Q115 (made from scratch by me).
   - Addition of Q648. Ty to roko91 for the good work !
   - Fix Q403. Ty shyr for report.

    - Few HTM typos fix from the forum dedicated topic. Ty to sharers (Vampir mostly).
   - Fix a custom config (raid boss drop). Ty SweeTs.
   - Merchant HTM folder up to 31400.
   - Fix the double message on Transfer Pain (already handled by SummonStatus). Ty Sahar.
   - Drop memos associated to a deleted player. Ty ForgeOfGods.
   - ProtocolVersion accepts all legit Interlude revisions, not only the last one.
   - Tweak aggroReconsider() to don't bother with aggro lists <= 1.
   - Fix issue where circlet/reputation removal would be applied to the wrong clan after a castle siege. Ty Sahar.
   - Drop ZoneType onRevive/onDeath (unused).
   - Teleportation stuff
      - Fix a StackOverflow issue if you were using teleToLocation on following zone events : notifyExitZone / onExit.
      - teleToLocation rework ; use as low as possible advanced methods, avoid to use spawnMe()/decayMe(). Fix all issues related for using onSpawn() content.
      - Creature#setRegion handles all possible zones revalidation scenario, allowing us to get rid of revalideZone(true) from onSpawn/teleToLocation.
      - Drop Summon#onTeleported() - pet is supposed to be summoned near the owner, broadcasting packets automatically.
      - The only legit onSpawn behavior is maintained for SiegeSummon, using onTeleported.
   - MinionList rework
      - Store the current state of minion spawn/despawn in order to reuse it. Fix an issue with onMasterTeleport() - minions were created back, leading to x2 minions if respawn tasks were already scheduled.
      - Cut the number of container modification, since _minions container doesn't add/remove anymore. Only the boolean state is edited.
      - spawnMinions is only used once. It now generates _minions container content.
      - Seperate die/deletion behaviour. setLeader(null) is only set if deletion occurs (to prevent OOME).
      - Rework onMinionDie in order scripts currently affect the modification on respawn time setting (notably moving out whatever modified the respawnTime).
Crappy servers / Re: [L2J] L2G-Hybrid Interlude (C6) Mid-PvP server
« Last post by Lance on December 15, 2018, 12:13:54 AM »
Post updated.
Crappy servers / Re: L2Waytrel - BETA Opening (14/12/2018 - 20:00 GMT+2)
« Last post by TommyWaytrel on December 14, 2018, 07:21:38 PM »
Less than 1 hour left for BETA opening.
Crappy servers / L2Waytrel - BETA Opening (14/12/2018 - 20:00 GMT+2)
« Last post by TommyWaytrel on December 14, 2018, 12:14:11 AM »

We proudly present you Lineage II Waytrel.
A brand-new server using java platform files & highly modded retail engine.
We want to revive the old memories including the amazing sieges, olympiad & massive pvp fights.
Be a part of L2Waytrel and you won't regret it!
BETA opening will take at 14/12/2018 20:00 GMT+2. Get ready!
L2Waytrel Website
L2Waytrel Community Boards
L2Waytrel Facebook Page
L2Waytrel Discord

Referring to rates, you don't have to worry about. We have modified all exp, sp rewards to server's environment.
Server's currency is based on farming, pvp, events and raid hunting.
About balance since it's pretty easy to get maximum equipment, we have modified the balance to fit correctly when you've get the maximum equipment.
As we know, balance is never perfect we are trying day by day to improve it for the best results.
Also, by using retail details we ensure a higher percentage of balance.
What we provide:
- Stable gameplay.
- Daily & weekly updates including new content.
- A lot of manual events & activities handled by our experienced staff.
- Protected gameplay (All 3rd party software & interface modifiers are blocked).
- Online staff on a daily basis providing support & help.
- We are giving all of our resources providing a stable, quality & protected gameplay instead of high amount of players.

Rates & Enchantment
- Safe enchant: +4
- Max enchant: +12 (+16 with crystal).
- Normal scroll chance: 40% (in case of failure, goes back to +0)
- Blessed scroll chance: 60% (in case of failure, goes back to +4)
- Crystal scroll chance: 80% (in case of failure, goes back to +12)
- Blessed scrolls can be found only in Yogi's Box.
- High Grade Lifestone: 7%
- Top Grade Lifestone: 12%
Buffs & Skills
The buff system needs a little explaination. Because, we want to keep the retail level of buff system there are 26 (+4) buff slots available. The buffs which are counting at buff slots are the buffs of the Magic Support NPC and a list of resists (which resists aren't available at Magic Support NPC). All the other buffs/skills are not counting at buff slots.
- Buff Blocker skill (blocks unwanted buffs).
- Cancellation returns canceled buffs after 7 seconds.
- Cleanse is not removing Malaria buffs anymore.
- Available buff slots: 26 (+4 from Divine Inspiration).
- Divine Inspiration books can be found at Custom Merchant and from raid/grand bosses loot.
- Many buffs are not counting at buff slots (for example active augment skills, heroic valor, nobless).
- Reworked augmentation skillmap (removed all useless skills).
- Improved attack active skills for support classes (like Stone, Prominence and so on).
- Available augments: 1 active & 1 passive.
- 2 hours buff duration.
- Saving your buff sets option is available.
- Ready-made buff sets are available too.
- Summoning pets isn't requiring mob's corpse anymore.
Grand Olympiad
- Daily schedule is from 18:00 to 00:00 (GMT+2).
- New heroes every sunday at 12:00 PM (GMT+2).
- Skill refreshing after each fight.
- Your enchant counts as +4 while in olympiad game.
- If you are hero, you have only Heroic Valor on sub classes.
- Olympiad manager shows ranking and points for each character.
- Ranking updated after every match.
- Information for daily & weekly olympiad period.
- Hero weapons are now enchantable & playable.
- Minimum 4 participants for classed & non-classed games.
- Nobless Gate Pass has been replaced with Kalie's Token for every olympiad fight victory.
Siege & Clan
- Available castle for siege: Rune.
- Siege for Rune is every Saturday at 18:00.
- The crest of the clan who owns a castle, will be shown at their town.
- Variety of rewards & benefits for clan members who owns the castle.
- Starting level is 5.
- Increasing level prices are based on server's currency.
- Creating royal/knight units has one and only requirement, clan's level.
- You can earn reputation points by killing chaotic monsters, raid/grand bosses & clan war players.
- Clan eggs for skill learning are available at Custom Merchant.
- All clan penalties are disabled.
- Real clan ranking system based on server's activities.
- Ranking points can be obtained by killing a war, killing raids, conquering castles, declaring wars, reaching top clan level.
- Every week the top 1 clan based on ranking, will be kindly rewarded.
PvP & PK
- Unique reward for pvp inside massive pvp zone, arena & events (Kalie's Box).
- Killing a player with karma is counted as pvp.
- If you die while having karma, the whole karma is getting cleaned.
- There is 10% chance to drop items in case of having karma.
- Dynamic pvp zone which changing every 2 hours (auto flag, auto nobless, random respawns & stat restoring - you can leave by pressing To Village button or you can respawn by pressing Respawn button).
- Protection against pvp feeding.
- Every 1 hour, a player is getting rewarded for having the most pvp kills.
- Several announcements regarding your pvp count.
- Title colors based on pvp count.
- You can earn reputation points by killing a clan war player.
- Modified /duel with reward (requestor & target should have atleast 1 Kalie's Token, winner takes it from loser).
- Unique & non-spam death recap (information about killer).
- Extra reward in case of stopping enemy's killing spree.
Events & Entertainment
All events are running 24/7.
- Automatic event engine with 5 global events (Team Deathmatch, Capture the flag, Deathmatch, Raid in the middle, Last man standing).
- Lucky Manager with 2 passive events (Betting, Dice rolling).
- Top players of the hour (farm & pvp).
- PC Bang Points (1 point per hour online).
General Information
- Perfect geodata & pathnodes.
- Spawn & teleport protection.
- Player's spawn protection delay is 7 seconds.
- Auto learn skills & auto loot (for bosses, the loot is dropped).
- Increased inventory slots.
- Champion monsters with extra rewards.
- /unstuck command with 15 seconds teleport delay.
- Death penalty is disabled.
- Delevel is disabled.
- Raid curse is disabled.
- In any case (dying, unstuck etc.) you are getting teleported to Main Town.
- Cursed weapons are back in the game and kills for stages are decreased to fit server's needs.
- Global chat (!) is worldwide.
Additional Information
- All NPCs are available in main town.
- Available sub classes: 5
- All sub classes are available at Maximilian.
- Wedding system (homosexual too).
- Soulshots & arrows are inconsumable.
- Stackable enchant scrolls, life stones and skill enchant books.
- 5 special raid bosses & 5 grand bosses.
- Custom quest-like nobless system.
- Perfect designed farm zones including protection for new characters.
- Voting system for events and portable event functions by typing /events
- Class-based armor restrictions.
- Announcement for raid boss spawn/death.
- Information about raid/grand bosses (drops, respawn date) can be found at Raid Manager NPC.
- Character inventory inspection by typing /inspect on target to avoid corruption.
- Chaotic farm zone for more pvp & farm action.
- Enchant announcement when reaching the top enchant.
- Shift + Click on monsters/bosses shows the droplist.
- Individual voting system with real IP check of voting.
- Global voting system which is rewarding only 1 client per IP.
- You are able to trade augmentations like any other weapon. The augmentation effects on the weapon are visible when hovering the weapon in the Trade Window.
- You are getting rewarded for every level increased.
Equipment & Items
- Elder Cloak providing extra HP/CP & attack/casting speed.
- Titanium Armors slightly better than S grade armors.
- Major Arcana Armor has same stats as Dark Crystal Armor.
- Raid boss jewels are available only at drop of grand bosses.
- All accessories are increasing 17% the base value of character's speed.
- Adena > Can be dropped from level up monsters & farm monsters.
- Mouse Coin > Can be dropped from farm monsters.
- Kalie's Token > Can be dropped from Champion monsters. Also, can be found as reward from events (incl. top Pvp, Farm), vote, olympiad, duel.
- Kalie's Box > Can be obtained from winning a pvp fight (contains random rewards).
- Yogi's Box > Can be dropped from monsters, bosses (contains random enchant scrolls).
- Iris' Letter (for nobless) > Can be dropped from monsters (low chance), bosses.
Useful Commands
- /inspect - /information - /events - /duel - /direct
- /gmlist - /partymatching - /friendinvite - /frienddel - /friendlist - /unstuck - /allblock - /allunblock - /olympiadlist
We are open to suggestions & new ideas. Feel free to share them with us.
L2Waytrel Website
L2Waytrel Community Boards
L2Waytrel Facebook Page
L2Waytrel Discord
Crappy servers / [L2J]Lineage 2 Hydra Project
« Last post by GodFather on November 23, 2018, 04:12:50 PM »
WELCOME To Hydra Project 


Main Town : GIRAN TOWN
Buff Slots : 35
Raid Boss SYTEM : [There are new boss system ingame > ON GK you can find #OPTION# {Current Boss ONLINE}] More Information Read on RAID
Olympiad 100% Retail
Official Geodata 
Max Subclasses = 3
Max Subclass level = 80
All active/passive augments are fully working! (Only 1 ACTIVE + 1 PASSIVE)
ROTATE PvP System [.Pvpnow] 
ROTATE Farm Zone System [.FarmZone]
ROTATE Party Zone System [.PartyZone]
ROTATE Boss Zone System [.BossZone]

Custom Armor Apella Armor.

Olympiad Playing TIME : [18:00 ~ 00:00 GMT+2] Every Day
Olympiad Period - 1 week.
New Olympiad feed protection added.
New heroes appears on every 7 Days {(Sunday  12:00 AM (GMT+2)}.
Maximum enchant in olympiad: +6 For armor/jewels , +6 For weapon.
Custom Cancellation System - When you get cancel, cancelled buffs will be restored after 10 seconds.So you don't need rebuff.
Custom Start Location / Teleportation on Main TOWN
Custom Farm Zone - Party Zone - PvP Area - Boss Zone
Killing Spree System which announcements the current status of your pvping.
Shout Chat With 100 Pvp
Trade Chat with 50 Pvp
Teleport Protection Flagged players can't teleport creating more pvp action.
PvP Assist system for all support class.
Clan Leader With Clan LvL 8 Has Color Title.
Double Click on adenas for exchange.
Daily Pvp Mod Every day at 00:00 GMT+2 the daily pvp ends, if you are first on the top list of daily pvp you will receive a special gift.
Pvp Lord System Crown
Anti-Buff Skill Blocks any kind of buff.
PVP Color's on Title/Name : (Name by PvP , Title By PK)

Private source files in Java platform but turned on PTS reworked.

Exp : 5000x
SP : 5000X
Karma : x15
Adenas : x1000

Safe Enchant : +4
Max Enchant  : +15 Armors, Jewels
Max Enchant  : +18 Weapon

Enchant with Blessed Scrolls up to  (Armor-Jewels)  : +12 100%
Enchant with Blessed Scrolls up to  (Weapon)        : +15 100%

Enchant with Multi-Grade Scrolls up to (Armor-Jewels) : +15 40%
Enchant with Multi-Grade Scrolls up to (Weapon)       : +18 45%

- Top Life Stones Rate  : 15%
- High Life Stones Rate : 10%
- Mid Life Stones Rate  : 5%

This economy system are based on all of our items , armors-weapons-jewels - we have only this with very easy farm and its something
different on the basic economy of the typical PvP Servers that comes around.
We wish to get understood on the explaintion for more informations join in the game for get instant view.


Our farm system start ON Safe Zone , after of your safty playing and your collection of the typical items you can visit our Farm Zones
which inside u can farm with your own risk on different zones (Current Farm Zone) , for example the main zone will be changed every 3
After you can visit the  Party Zone Area which we have writed  below what's the drops.

About bosses its a new system implemented in game which you never use it before in other servers , you will get fully explaination on raid
boss infos (.Bosszone)

NOTICE : For not boring on farm zones/boss zone/party zone we create this system with rotation which can provide u more interested on
farming/pvping with your mates , you will see it on your gameplay.

Our system of RB's its a new idea which we have implemented into this world. For example there are not main bosses into map for teleport
on them
exist a command or gk teleport for find them. For going on [Current Raid Boss spawn you need to push ingame .bosszone > or from GK TP >
Current Boss Online < ]

Every 1 Hour spawned in the map the below bosses with 2 spawns each other [1 HARD BOSS , 1 EASY BOSS] , the locations are random if you
push the command twice u can spawned
into the other spawn from your current location.



[Name : Valakas  ] DROPS : 300 Raid Token  [100%]  
[Name : Antharas ] DROPS : 300 Raid Token  [100%]
[Name : Baium    ] DROPS : 250 Raid Token  [100%]
[Name : Queen Ant] DROPS : 250 Raid Token  [100%]


[Name : Heroic Sailren] DROPS : 50 Raid Token  [100%]
[Name : Heroic Ember] DROPS : 60 Raid Token  [100%]
[Name : Heroic Queen Shyeed]    DROPS : 70 Raid Token  [100%]


[Name : Skywrath ]    DROPS : 30 Raid Token  [100%]
[Name : Yakazeurys ]  DROPS : 50 Raid Token  [100%]
[Name : Ikarian ]     DROPS : 70 Raid Token  [100%]

Top Pvp
Top PK
Castle Lord
Hero Donate
Top Daily PvP Killer
PvP Lord
Current Farm Zone Change
Current Party Zone Change
Current Boss [Epic , Heroic , Special]
Current PvP Zones [Mass, Solo]
Killing Spree System
Raid Boss Manager
Main Shop         
Advanced Shop    
Vote MANAGER     
Top Manager       
Siege Informer     
Clan Manager     
Nobless Manager
Class Manager   
Server Informer       
Donate Manager     
Casino Manager   
PK Guard
Augment Manager
Augment Shop    
SubClass Manager
Sympol Maker
Wedding Manager

WebSite: (Site Is Under Construction)

Test Server Will Be Available Soon 
Announcements / Re: Last aCis updates
« Last post by Tryskell on November 10, 2018, 07:36:55 PM »
Changeset 376 (990)

PetitionManager, "Chaos time" system, Loot protection, Doors / Walls, Misc

   - Creation of the package model.petition to hold inner classes of PetitionManager. Move PetitionManager to data.manager.
   - HashMap > ConcurrentHashMap to avoid CMEs.
   - Generic cleanup on all those classes.

"Chaos time" system.
   - RBs are affected by chaos time, for the following rule : 20% luck to change target every 1m (set on the same task than "return by teleport to spawn" behavior).
   - RBs minions got 33% luck to change target, tested every 1m (set on the same task than their RB to avoid pointless objects).
   - I didn't see specific/general rules for GrandBosses regarding chaos system. There isn't a single method call RandomizeAttackDesire() on those scripts. The behavior is entirely dropped. Scripts would be eventually edited to reflect this change.
   This little rework will fix those issues :
      - Divide between 6 to 10 the amount of target switch.
      - The random aspect to choose the next target is now really random.
      - Slight improvement, as no action is done if the same target is chosen.
      - The logic between all conditions is normally correctly handled.
Loot protection
   - Improvement of logic behind the main damager dealer acquisition :
      - Main damage dealer isn't edited into ItemInstance.create anymore, it is now done way before to avoid to process it on every item creation.
      - "First command channel leader" as "master looter" is now also taken into consideration on custom config AUTO_LOOT.
      - setDropProtection is moved out of ItemInstance.create, into the single usage (Attackable#dropItem) to avoid pointless casting.
   - Drop the single occurence of doItemDrop(Creature), cleanup unused parameters for 2 other methods.
   - Fix the loot protection for RBs. Regular player rules apply on them. No party thing.
Doors / Walls
   - Doors HPs are visible by anyone in sieges. Ty TigVecc for report.
   - Doors/walls are anew attackable by player skills upon a castle siege progress, but deal 0 damage (cosmetic edit). Ty TigVecc for report.
   - Missing CTRL (forced attack) behavior for Doors/Walls is added.

   - Don't clear Lists on Harvest/Sweep while they are still processed, to avoid ConcurrentException - let onSpawn() handles the cleaning.
   - Implemented retail player spawn locations system. Ty vampir for the hint.
   - Desire intention can't be null anymore, to avoid NPEs (2 scenarios with _nextIntention). Ty Sahar.
   - Fix the Exception when players are riding Striders with GM Haste on and disconnect. Merge stopAllTimers() to the single-used location. Ty Sahar.
   - Add back the food task on //ride, since a simple //kill and //revive generate a food task, making it looks like an "issue" while it was a "GM feature".
   - Fix Wyvern mounted players, which got their attack speed set to 300 (static) and 150 if Wyvern is hungry. Fix indirectly the single Wyvern skill.
   - Addition of "Food for Wyvern" into the GM shop.
   - Fix Q027. Ty zarie.
   - Fix Q218 quest logic behind Talin pieces acquisition. Ty Nophaie for report.
   - Tweak calcMagicSuccess in order low level skills can affect targets (base calculated on a 30 levels difference).
   - Fix Blacksmith of Mammon - Unseal/Reseal. Ty zarie.
   - Ban/kick actions don't close the client anymore, only the logout action does it. Drop secondary logout() method.
   - Fix any Plando-like creature (throwing spears issue).
   - EffectTargetMe fix after previous Desire edit (any aggression skill).
   - Retail /clanpenalty implementation. Ty Caparso for report.
   - Fast fix for Summon PC / AV - Teleport (Portas, Flash of Splendor,...).
   - "Kailu Balu" Z spawn fix.
   - Few mini cleanups :
      - _isRaid is dropped from Creature.
      - Few lambdas use.
      - Timestamp class is moved out of Player class, to model.holder package.
Crappy servers / Re: [L2J]Eternal Sin
« Last post by ForgeOfGods on November 01, 2018, 11:18:41 PM »
1day left until the open!
acis based server?
Crappy servers / Re: [L2J]Eternal Sin
« Last post by zoumhs on November 01, 2018, 10:44:26 PM »
1day left until the open!