Beginning of the cycle 380-389. Current focus : exploit fixes, scripts ending. Changeset 380 (1133) is up ! RaidBossManager rework, Admincommands, DayNightSpawnManager rework, Scripts, Cleanup, Bugfixes Changeset 381 (1225) is up ! Updates (Java 11, mysql connector 8.0.15), Cleanup, ClanHall, Bugfixes !

Recent Posts

Crappy servers / Re: SERVIDOR DE PRUEBA
« Last post by StinkyMadness on March 31, 2019, 07:40:40 AM »
Mistake i found:
Starting Zone its full of aggro monster level 15-26 and player start lvl 1... -.-
Gatekeepr have not any teleport to this "Starting Zone"
Weight of players can't really hold soulshots. (its x50 server not x1).

Good luck on your learning..
Crappy servers / Re: SERVIDOR DE PRUEBA
« Last post by collavinoluis on March 31, 2019, 07:36:03 AM »

at the moment it is that, clean acis with some npc, I am new in l2j, this online so that those who want to help.

First time I put a server online and I'm happy
Crappy servers / Re: SERVIDOR DE PRUEBA
« Last post by StinkyMadness on March 31, 2019, 07:13:51 AM »
You spend more time to turn the server live than "develop" the server.
3 Random NPC's and Clean aCis, that what i saw.
Crappy servers / SERVIDOR DE PRUEBA
« Last post by collavinoluis on March 31, 2019, 06:17:57 AM »
ACIS 380

Dejamos ONLINE el servidor para las primeras pruebas. Estamos abiertos a cualquier sugerencia.

De momento la ciudad principal es GIRAN, ahi se encuentran todos los NPC.

Zona de inicio completa para Leveleo rapido.

RateXp = 50.
RateSp = 50.
RatePartyXp = 70.
RatePartySp = 50.
RateDropAdena = 100.
RateDropItems = 30.
RateRaidDropItems = 40.
RateDropSpoil = 30.
RateDropManor = 30

EnchantMaxWeapon = 18
EnchantMaxArmor = 18

EnchantSafeMax = 8
EnchantSafeMaxFull = 10

Chances encantamiento
Normal scroll 60%,
Blessed Scroll 70%

Announcements / Re: Last aCis updates
« Last post by Tryskell on March 28, 2019, 11:07:17 PM »
Changeset 381 (1225)

Updates, Cleanup, ClanHall, Bugfixes

   - aCis officially support JDK11 (since Oracle changed their licence, consider to use OpenJDK), and is now mandatory. Older/different versions aren't supported anymore.
   - Refresh mysql connector from 5.1.26 to 8.0.15.
   - Revert StringUtil#isEmpty(String... strings) logic.
   - Rnd.get(list) / Rnd.get(array) uses are unified over the source. Those methods don't send anymore default values, and will lead to errors if the given array is null.
   - Add Player#isWearingFormalWear().
   - Add ExProperties#parseIntIntList.
   - Add ZoneType#addKnownObject / removeKnownObject.
   - Drop L2Skill isDemonicSkill() / isFlyingSkill() / isStriderSkill() - no use anymore.
   - Activation of the try-with-ressources warning. All impacted classes were cleaned up in the process (renames, CLogger addition, regular writting style, Stringified queries, Javadoc...). I won't list all changes, but there was something like 200+ warnings.
   - IdFactory
      - Merged with BitSetIDFactory.
      - Drop _freeIds.clear() on initialization (Javadoc says it sets to false by default).
      - Drop _initialized flag (unused).
      - Drop Collections.sort(usedObjectIds) (pointless).
   - Basic Duel packets cleanup. Add missing ExDuelEnemyRelation packet (with no use). Ty RooT.
   - ZoneType#getKnownTypeInside returns Collections.emptyList() if no characters are found - avoid to generate an empty List for nothing. Delete children classes isEmpty() checks.
   - Complete rework of ClanHall system. Added to the regular cleanup (CLogger, Javadoc, Stringified queries,...) :
      - Improve clanhall admin management.
         - Usage is now //ch chId <set|del|open|close|goto|end> (one admincommand for all actions).
         - Clan Hall and Siege admincommands got now seperated AdminCommandHandler.
         - No more Exception on invalid parameter for both clan halls and sieges admincommands.
      - Fix clan hall doormen "To Beginning" button.
      - Change the way of attribution of ClanHallManagerNpc ClanHall (no subsequent ClanHallManager calls).
      - XMLize static data (moved out from SQL). Merge Auction db content with ClanHall db content. AuctionManager is dropped, Auction is now stored to the ClanHall directly.
      - Rework the fee task to be more friendly.
      - ClanHallFunctions are loaded in same time than ClanHall, to benefit from the existing Connection. ClanHall don't use anymore one Connection per ClanHall, too.
      - "Clan Action" panel is refreshed upon ClanHall free() method call.
      - Fix an issue with owned ClanHall bids cleaned up upon server start.
      - Upon setOwner() : previous owner got some actions made on it, fee task is renewed for new clan, existing ClanHallFunctions are deleted, outsiders are dumped out.
      - Doors are closed for both free() / setOwner() processes.
   - Implementation of EventTrigger packet + retail usage (castle traps visual effect on siege progress). Ty RooT.
   - Implementation of ExMPCCPartyInfoUpdate packet.
   - Add mods_wedding as part of restored objectIds (otherwise those ids are usable, while they shouldn't).
   - ShortcutList / Shortcut
      - Fix addition/remove/update SKILL shortcut type (manual or from trainer).
      - Integrity check upon addition (check MACRO, RECIPE, ITEM, SKILL types).
      - Fix cleaning issue for ITEM (dropping an item on ground was only clearing the first occurence of shortcut met, not others if existing).
      - Implementation of ShortCutDelete packet.
   - Olympiad Competition starts time seconds are set to 0.
   - EnterWorld exploit fix (create a special GameClientState ENTRING for the occasion, more infos here :
   - GMViewSkillInfo shows correctly disabled skills when wearing Formal Wear. Also refresh skills state upon equiping/unequiping Formal Wear.
   - Add back regular skills use for mounted players and cursed weapons users. Indirectly fix SoE and alike skills items for mounted / CW user.
   - Fix zone/region overlapping (can be tested on Giran castle active front trap). Ty bowling4soup.
   - Fix Q348. It uses L2OFF script for Blooded Fabric acquisition formula.
   - Add MultiSellChoose _entryId integrity check to avoid packet craft (avoid IOOBE). Ty Ghadda / bowling4soup.
   - Rework BrokenLabyrinth based on L2OFF GF. Fix an IOOBE.
   - Edit Linux shell scripts to automatically create log folder if not existing. Ty RooT.
   - Add CW SocialAnimation upon ranking.
   - Fix CW visual effect (goes from 1 to 10 stage, not 0 to 9). Ty RooT for tip.
   - Fix XP/SP calculation. HP ratio is already taken in consideration by template values. Ty Ghadda.
   - Revert previous edition of a config, based on Sahar observations - From -18104, 109992, -2656 to -18312, 110056, -2512 archers could shoot.

PS : if you already own a live server, you have to add "?serverTimezone=UTC" as part of database URL.
PS2 : you have to refresh your developement board :
   - OpenJDK 11 can be downloaded here :
   - Eclipse 2018-12 or any IDE accepting JDK11.
Crappy servers / Re: L2 Order VS Chaos Returns: 27/10/18 !
« Last post by sahar on March 22, 2019, 07:56:43 PM »
Don't forget to join and say hi folks, l2ovc is not the typical crappy server  :happyforever:
Live streams also available to watch on our homepage:

Announcements / Re: Forum Announcements
« Last post by Sido on March 17, 2019, 09:21:17 PM »
Everything should be back to normal.
Please report any problems you may encounter.
Crappy servers / Re: L2Free returns: 03/03 !
« Last post by henrique on March 16, 2019, 01:25:28 PM »
New season coming, begins on March 30, 2019 at 6PM. (UTC -3)
Server information updated in the first post.
Announcements / Re: Forum Announcements
« Last post by Sido on March 15, 2019, 11:44:49 PM »
This weekend our community will be in maintenance as we doing some changes.
Crappy servers / Re: L2 Order VS Chaos Returns: 27/10/18 !
« Last post by sahar on March 08, 2019, 10:03:31 PM »
New season coming 15/03 17:00 GMT +3.
First post updated with most recent features.