October 17, 2021, 11:35:15 PM

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11
Announcements / Fix Monster#calculateLevelMult...
Last post by Tryskell - Yesterday at 02:50:49 PM
Fix Monster#calculateLevelMultiplier for raids. Cleanup.

Note:
- The chance shown in admin panel NPC Drop info does not take category
chance in consideration.
- The Chest#doItemDrop must be revisited, it contains template
manipulation.

Source: Fix Monster#calculateLevelMultiplier for raids. Cleanup.
12
Announcements / Re: Forum Announcements
Last post by Sido - October 12, 2021, 10:08:03 AM
You can pick the dark theme >HERE<
-please report any unreadable or blinding text.
13
Announcements / Re: Forum Announcements
Last post by Sido - October 10, 2021, 11:16:11 PM
Forum theme updated. (PC/Mobile)
-please report any strange things you find. (unreadable text, strange buttons, missing images)

Totally black theme is on the way.
14
Announcements / Re: Last aCis updates
Last post by Tryskell - October 01, 2021, 07:25:45 PM
Changeset 402 (2516)

SpawnManager, Castles / Sieges, Scripts, Bugfixes, Organization


Initial implementation of L2OFF territory system.
   - Allow NPCs to randomly spawn over a defined territory, which is considered as "their" territory.
   - Allow to spawn multiple NPCs, if part of the same event.
   - Implement "out of territory" concept.
   
Following spawnlist types are now handled by that new system :
   - Regular
   - Raidboss
   - Seven Signs
   - Day/Night
   - Autospawn
   - Castle guards

Castles / Sieges
   - Implement PC guards upon start/mid victory.
   - Mid victory upon NPC siege doesn't end the siege anymore.
   
Scripts
   - Add FollowerMovingAroundMaster script. Delete TownPet instance. Register some Folk as MutedFolk.
   - Queen Ant
      - Guard Ant now teleport if out of territory. Ty Denzel for report.
      - Add a Player kickout behavior upon Queen Ant spawn if they are on territory.
      - Guard Ant randomly frenzy, not Royal Guard Ant.
   - Fix Zaken teleport behavior. Add missing offset upon teleport. Ty Denzel for report, Hasha for fix.

Bugfixes
   - Fix Beholder of Light 1 second respawn time. Ty Denzel for report.
   - Seven Signs monsters seal stones drop now depends about current winner few different spawnlists based on current seal owner).
   - No more "multiple times" spawns (some areas were previously flooded by monsters).
   - Monsters attack timeout is now handled by "out of territory" concept (60s timeout during combat mode, refreshed if returning to territory meanwhile).
   - Fix one typo over main menu. Ty Denzel for fix.
   - Fix Tutorial Book spam upon Player log out/in. Ty Denzel for report.
   - Cancel Player associated QuestTimers when such Player logout.
   - Fix 3075, 3079 and 3192 skills. Ty Denzel for report, Hasha for fix.
   - Skill oneshots upon Attackable properly trigger faction call behavior. Ty Kitsos for fix.
   
Organization
   - Add Npc#isInMyTerritory() concept.
   - Add ScriptEventType#OUT_OF_TERRITORY concept (used notably by Queen Ant script).
   - Add ZoneType#getKnownTypeInside(Class<A>, Predicate<A>) for easier usage.
   - Rename ZoneType#movePlayersTo as ZoneType#instantTeleport.
   - Add artifacts locations into CastleManager. They aren't controlled by SpawnManager anymore. Add related infos into castle.htm.
   - Rework ControlTower to use getScriptValue.
   - Implement IXmlReader#parseLocation(NamedNodeMap) and parseSpawnLocation(NamedNodeMap).
   - Move few methods from Location to Point2D (addStrictOffset, addRandomOffset, addRandomOffsetBetween). Introduce addPositiveOffset method. Rename addRandomOffsetBetweenTwoValues > addRandomOffsetBetween.
   - Replace the way new forum id is being generated. Ty StinkyMadness.
   - Pagination cleanup. Ty StinkyMadness.
   - All uses of Pagination are visually unified (//bk, //find, //skill and //skill list, //knownlist, //effect).
   - Replacement of <center> tags inside <td> by <td align=center>
15
Announcements / Delete GrandBosses from SQL to...
Last post by Tryskell - October 01, 2021, 07:09:22 PM
Delete GrandBosses from SQL to match with current Hasha's work.


Source: Delete GrandBosses from SQL to match with current Hasha's work.
16
Announcements / aCis PTS "Blackbird" is on !
Last post by Tryskell - October 01, 2021, 07:06:48 PM
I'm proud to announce a PTS called "Blackbird" is actually on, reachable from 161.97.185.208 !

The account creation is set to Auto, and characters are directly set with access level 8 (master access level).

It will be updated with latest, experimental sources every week if some useful/testable edit was done.

You can find a system folder with L2.ini already encoded (you have to use latest, updated IL client) here : https://www.4shared.com/s/fkK4_SX_Pea

Please, don't restart/shutdown server by yourself or I will have to restrain access.

If you //find me ingame, you can PM me or //teleportto on me.

If you lack about admin commands knowledge, consider to use //help. It handles every single admincommand, with a little description.

Good tests to everyone ! :dw2_14:
17
Announcements / Oneshotting skills on Attackab...
Last post by Tryskell - October 01, 2021, 06:52:13 PM
Oneshotting skills on Attackable now trigger faction call behavior.


Source: Oneshotting skills on Attackable now trigger faction call behavior.
18
Announcements / Merge remote-tracking branch '...
Last post by Tryskell - October 01, 2021, 06:36:56 PM
Merge remote-tracking branch 'origin/feature/spawn_manager'

Conflicts:
aCis_gameserver/java/net/sf/l2j/gameserver/model/spawn/MultiSpawn.java
aCis_gameserver/java/net/sf/l2j/gameserver/scripting/script/ai/boss/QueenAnt.java

Source: Merge remote-tracking branch 'origin/feature/spawn_manager'
19
Announcements / Edit Windows to Linux format f...
Last post by Tryskell - October 01, 2021, 06:20:05 PM
Edit Windows to Linux format for few .sh


Source: Edit Windows to Linux format for few .sh
20
Announcements / Fix MultiSpawn#getSpawnLocatio...
Last post by Tryskell - October 01, 2021, 06:03:57 PM
Fix MultiSpawn#getSpawnLocation does not validate across geodata.

- Cleanup Spawn#getSpawnLocation.

Note: Fixes "Cannot see target" message on NPCs, which have spawn Z coordinate below geodata Z.

Source: Fix MultiSpawn#getSpawnLocation does not validate across geodata.
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