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#71
Crappy servers / Re: L2Free returns April 12, 2...
Last post by henrique - September 20, 2020, 11:13:31 PM
We have reached the end of another MEMORABLE season.
It was just over 5 months of a lot of PvP and fun.


We made a compilation with some of the videos that were not posted (as there were many), for you to remember a little of everything that happened this year.
(other videos have already been published on Facebook, as well as on our Instagram and Youtube)

We thank all of you who participated and made this, "the best server of the year", once again!

As there are many requests for a new season, we leave the following question:
Do you want a 2nd season? Or should we only return next year / 2021? Comment!

#72
Announcements / Re: Forum Announcements
Last post by Tryskell - September 19, 2020, 07:45:36 PM
I know a lot (at least one) of people was waiting for it... (next rev ? free last version ?)

The Hall of Fame is fed with people who did aCis' story.

Regular people : :notbadn:  BRs and Zemaitis : :rage:

PS : if you consider being part of it, please don't hate me and notice me. I relied on Archive section main names.
PS2 : a big amount of people isn't represented, being bug callers or customers. That's 400+ people to name, which I won't do for obvious mental preservation. Even if all of you participate(d) to that big story !
#73
Crappy servers / Re: L2 Order VS Chaos Returns:...
Last post by sahar - August 07, 2020, 01:00:01 PM
L2 OvC is back for another Interlude season at 14/08/2020 !
You can read full updated feature list here: https://l2ovc.com/forums/index.php?/topic/500-en-server-features/
Changes since the last season here: https://l2ovc.com/forums/index.php?/topic/15760-new-interlude-season/

Some images from last season:









See you soon!
#74
Announcements / Re: Last aCis updates
Last post by Tryskell - July 11, 2020, 09:16:10 PM
Changeset 393 (1913)

L2DatabaseFactory, CreatureStatus, tryToX, Weight system, Organization, Bugfixes


L2DatabaseFactory
   - Rename it ConnectionPool. Move it to commons.concurrent, use static instead of Singleton.
   - Use MariaDbPoolDataSource instead of C3P0. Delete related JARs.
   - Indirectly fix "SQLNonTransientConnectionException: (conn=13) unexpected end of stream, read 0 bytes from 4" after inactivity time.
   - Update MariaDb connector to 2.6.1.

CreatureStatus
   - Merge CreatureStatus and CreatureStat. Use of generics, add Javadoc. Use internal variables instead of getter/setter.
   - Delete all getters used as shortcuts from Creature/Player.
   - Rename setCurrentX to setX (right for CP, MP, HP).
   - Move Cp related methods to PlayerStatus.
   - Delete all redundant StatusUpdate calls. Basically, whatever which was calling setX()- X being HP, MP, CP.
   - AddMp and reduceMp are slightly edited to avoid to call setMp if value isn't worthy to be edited. Implement CreatureStatus#addHp based on those.
   - Implement setMaxHp/HpMp/CPHpMp. Those are optmized to call StatusUpdate only once.
   
tryToX
   - Intentions use direct methods to avoid to "guess" parameters type. It also shortcuts writting style by a lot.
   - Delete SkillUseHolder container/use, which was generating a lot of objects.
   - Players previous stance isn't hidden anymore by ACTIVE triggering IDLE. When a Player calls ACTIVE or IDLE, it goes directly to IDLE.
   
Weight system - Ty Hasha
   - Addition of PlayerStatus#isOverbuden (80% volume check), with uses.
   - Fixed pet weight calculation. AltWeightLimit applied to pets too.
   - Fixing AltWeightLimit config being double parameter read as int.
   - Fix potential bug, when removing weight penalty functions from Pet.
   - Fix multiple item extraction to first check available slot and than create items.
   - Update ConditionPlayerWeight to use weight penalty, updated XMLs.
   - Added missing WEIGHT_PENALTY stat, updated XMLs to AdvExt values.
   - Dropped Creature#_isOverloaded, as only Player and Pet may get overloaded. Overload solved by checking speed == 0, as L2OFF.
   - Added missing system message in MoveBackwardsToLocation.
   - Fixed Pet not getting effect of weight penalty.
   
Organization
   - Rename commons.concurrent > commons.pool.
   - Delete unused effect EffectCombatPointHealOverTime and EffectType.COMBAT_POINT_HEAL_OVER_TIME.
   - CreatureAttack#doAttack is correctly overriden in Attackable and Player cases.
   - Rename StatusType to ServerType. Rename related methods / variables.
   - Generate StatusType out of StatusUpdate packet.
   - Move _exp, _sp, _level to PlayableStatus.
   - Delete isChampion() concept. The whole custom is dropped.
   - Rework Formulas#calcCrit and calcMCrit.
   - Some Blow/Pdam cleanup.
   - Delete isBehindTarget() / isInFrontOfTarget(). The concept is wrong, since effected isn't specially actual getTarget().
   - Move isBehind / isInFrontOf / isFacing from Creature to SpawnLocation. Any WorldObject can now call it.
   - Rework targetLost to handle more checks, rename it isTargetLost.
   - Siege#announceToPlayers is renamed Siege#announce and allow SiegeSide as parameters (making it possible to call it independently for ATTACKER and DEFENDER, or both).
   - Delete Player#isInSiege concept, since it's wrongly used (used as a mixed "isSiegeParticipant" and "isInSiegeZone" checks).
   - GMs are now affected by death penalty and by castle foreigner teleport.
   
Bugfixes
   - 3200-3299.xml is partially fixed (reviewed 15+ item skills).
   - Add missing check regarding Baium Angelic Vortex. Ty Kitsos.
   - Fix SiegeGuard NPE during attack. Ty henrique for report.
   - Fix "Need to press ctrl to attack siege guards". Ty henrique for report.
   - Fix SiegeGuards respawn upon end of a Castle siege. Ty henrique for report.
   - Fix Guards can't be debuffed at any case. Ty shyr for report.
   - Add back interact possibility with FriendlyMonster. Ty shyr for report.
   - Fix Gatekeeper CANNOT_PORT_VILLAGE_IN_SIEGE condition. Ty Denzel for report.
   - Add missing Broadcasting Towers spawns. Ty henrique.
   - Introduce INTERACT for Summons. It basically is a MOVE_TO with shift possibility.
   - Fix a ClassCastException over PlayerAI interaction (boards use).
   - Fix a ClassCastException over RequestActionUse (throne use). Ty henrique for fix/report.
   - Summons react to shift command over attack.
   - Summons return back to owner if isTargetLost is triggered (interact, cast, attack).
   - Summons owner follow status is now broken while sent to attack/interact.
   - Add missing SUMMON_GAVE_DAMAGE_S1. Correct override. Ty StinkyMadness.
   - Summons can't be sent to attack dead targets. Ty StinkyMadness.
   - Fix "When you're running and click on npc to speak with it, your char only stops on client, but continues to run on server". Ty SlugeR for report.
   - Fix "Trying to cast skill + moving teleports you on client". Ty SlugeR for report.
   - Fix proper uses of tryToSit/tryToStand. You shouldn't "tryTo" when using a skill, but directly execute it.
   - Fix pick up animation timer. Ty SlugeR.
   - Add retail C5 implementation of Charm of Courage.
   - Fis death on siege properly decreases xp by 1/4.
   - Add proper check messages for siege summons attempts.
   - Fix siege process timer, based on AdvExt.
#75
Announcements / Re: Last aCis updates
Last post by Tryskell - June 16, 2020, 09:09:14 PM
Changeset 392 (1847)

ExServerPrimitive, GeoEngine, Movement, Friend/BlockList, Enchant / Paperdoll


ExServerPrimitive
   - Color is now defined only via Color, rather than int. Extra methods are dropped.
   - Added addSquare, addRectangle methods for easier draw concepts.
   - Updated AdminGeoEngine "can_see" command graphics.

GeoEngine - ty Hasha.
   - Updated canSee, canMove and getValidLocation methods.
      - Now using exact line of sight/movement and checks all cells in the way, rather than using LoS/LoM approximation using Bresenham's line algorithm (see https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm ).
      - Computation more heavy per each iteration. Performs approx 25% more iterations per path (25% more geodata cells evaluated). Still worth the accuracy.
   - Fix LoM check giving false positive result, when target is on "balcony".
   - Added first iteration of canFloat check, can be used for both, flying and swimming. Though the movement itself should handle all special cases (like water level, when swimming from bottom up).
   - Added new admin command "geo_fly" to check LoF.
   - Misc.
   
Movement
   - Rework moveToPawn / moveToLocation concept, for both Creatures and Players.
   - Introduce ValidatePosition debug (part of //show move) to visually see server<>client desync. Rework ValidatePosition.
   - Fix most of server<>client desync.
   - Fix dead/teleporting/disconnected over target follow.
   
Friend/BlockList systems rework - ty RooT.
   - Add missing packets and make a correct use of it.
   - Delete //silence && //tradeoff admincommands.
   - Move isBlockingAll concept to BlockList. Basic BlockList cleanup.
   - Add missing blocklist check over clan invitation.
   
Enchant / Paperdoll rework - ty RooT.
   - Drop all admin commands from AdminEnchant except "admin_enchant".
   - Drop enchant.htm, use quickbox instead.
   - //enchant doesn't work if the same enchant is already set.
   - Introduce Paperdoll enum. Rework most methods to use it.
   - Big cleanup of Inventory. Move some overriden behaviors back to PcInventory. Add Javadoc. Move ChangeRecorder out and rename it ChangeRecorderListener.
   
Organization
   - Delete unused configs : INVENTORY_MAXIMUM_QUEST_ITEMS / DEBUG_PATH / LOG_LOGIN_CONTROLLER.
   - Delete 2 unused ItemInstance variables.
   - Few unused methods deletion over SendablePacket.
   - Move ItemLocation and ItemState to gameserver.enums.items.
   - XCast/XMove/XAttack now use generics, _creature is renamed _actor and now uses proper instance type which avoid cast.
   
Bugfixes
   - Introduce back NPC castle guards. It will be kept like this until SpawnManager introduction.
   - Fix NPE related to castle guards / mercenaries Castle attribution.
   - Fix ControlTower castle guards spawns cleanup over doDie.
   - Fix NumberOutOfRange exception over hero fight loading. Ty BIGMANF.
   - Fix GMViewWarehouseWithdrawList packet. Ty StinkyMadness.
   - Fix Blacksmith Rooney spawn time. Ty vampir.
#76
Announcements / Re: Last aCis updates
Last post by Tryskell - April 30, 2020, 08:56:10 PM
Changeset 391 (1815)

Rev 390 bugfixes, Cubics part II, MailBBS, Geoengine, Skills, Organization, Bugfixes


Rev 390 bugfixes
   - Fix Guards / FriendlyMonster which don't see chaotic pets/summons. Ty shyr for report.
   - Summons can properly attack FriendlyMonster. Ty shyr for report.
   - Fix Summon follow stackoverflow.
   - Drop GM onAction shift behaviour, which automatically fixes missing ActionFailed issues (= stuck) over multiple shift uses.
   - Fix Non-Playable not being attackable in Peace Zones. Ty shyr for report.
   - Fix SummonItems cast process. Don't consume flute anymore. Ty shyr for report.
   - Item consumption is fixed (checked on canDoCast, done on doCast).
   - Remove USE_S1 message over item skill usage. Only item usage message should be sent.
   - Fix CreatureCast#onMagicHitTimer/onMagicFinalizer NPE. Ty shyr / xTakegawa for report.
   - Fix missing ActionFailed mackets over INTERACT/FOLLOW. Ty shyr for report.
   - Fix attackable states for ControlTower, Door, FlameTower.
   - Proper HP/MP checks over CreatureCast#canDoCast.
   - Fix invalid interact radius. Ty shyr for report.
   
Cubics part II
   - Add a 2s cast task (tested on L2OFF for at least 3/8 cubics, I suppose other do the same). Ty shyr for report.
   - All fireAction() submethods are cleaned up.
   - Implement CubicList, a Player related container.
   
MailBBS
   - Fix error upon sending mail. Ty Marcatu for the fix.
   - Move MailType to enums package.
   - Various optimizations + 2 potential NPE fixes.
   - Subject overview is limited to 30 chars to avoid layout deformation.
   
Geoengine
   - Fix double-layer issue, creature must follow the upper layer.
   
Skills
   - Fix Pig Chest skillId 2309. Ty RooT.
   - Fix 4624 skillId. Ty Vonak.
   - Fix effect power for 4 "chance" enchant routes. Ty xblx.
   - Add missing ItemSkills handler for Rice Cake. Ty shyr for report.
   
Organization
   - Implementation of //info, merging GM onAction shift content (summons, players, doors, npcs, statics objects), //summon_info and //npcinfo. The idea is to keep consistancy between GM and regular user behaviours.
   - Introduce Siege#announceToPlayers(SystemMessageId).
   - Rework Clan notice/introduction handling.
   - Add StringUtil#trim method, allowing elegant one-liner over String truncates handling.
   
Bugfixes
   - Titles are now properly showing 16 chars, not 15.
   - Fix missing Clan buttons over character restart. Ty djwegas.
   - Add sps/bsps consumption upon Cubic/Servitor summon process.
   - SiegeFlag are now immune to Swoop Cannon damages. The task is now backed by a Future for doDie / deleteMe cases.
   - Drop FestivalMonster#isAttackableBy override (no specific mean).
   - Doors can now be damaged by regular skills. Walls are still not attackable by anything except SiegeSummon. Swoop Cannon can't target or inflict damages to doors/walls.
   - Fix orc mystic stat calculation. Ty Hasha.
   - Fix Admin teleport (Pirate Tunnel). Ty shyr for report.
   - Fix 3 HTM typos. Ty An4rchy for report.
   - Fix isMortal() concept ; limit the HP drop to 1 and not 0.
   - Properly set Attackable aggro over Summon doDie.
#77
Announcements / Re: Forum Announcements
Last post by Tryskell - April 26, 2020, 06:54:14 PM
Added tag system over Bugs report section, to make things clear. Ty Sido !  :dw2_14:
#78
Crappy servers / Re: L2Free returns April 12, 2...
Last post by henrique - April 23, 2020, 07:52:55 AM










#79
Announcements / Re: Forum Announcements
Last post by Tryskell - April 20, 2020, 05:07:11 PM
- "Public Workbench" board is dropped, since it wasn't used as it should be. All shares are moved to "Shares" board.
- All subboards of "Bugs report" are dropped, and content merged with "Bugs report" section. It will be eventually replaced by a tag system.
- Add a subboard "Transitional Crap" on "Bugs report". It reflects the current progress of Bugs report resolution for next revision. When a revision is reached, the whole content is moved to Archives, as it was before.
#80
Newcomers, read this / Re: Public sources
Last post by Tryskell - April 19, 2020, 03:44:48 AM
Public sources have been pushed to 382.

I voluntarily set 382 and not 380, to give you the best experience possible, as currently both latest (390) and 382 share OpenJDK 11.

That will avoid you to play with JDK versions.