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#1
Crappy servers / L2Gold-Enma Gold Style Pvp Ser...
Last post by GodFather - February 12, 2026, 06:45:20 PM
🔥 L2Gold Enma – High Rate PvP Interlude 🔥
Interlude Chronicle • C6 Skills • Pure PvP Experience
Welcome to L2Gold Enma, a high-rate PvP server designed for players who want instant action, balanced gameplay and nonstop PvP, without pointless grinding.
⚔️ Server Rates
XP / SP: x1000
Adena / Drops: x10
Chronicle: Interlude
Skills: C6 balanced skills
Buff duration: 2 hours
No weight limit
🎮 Gameplay Philosophy
Fast leveling, instant PvP
Clean Interlude experience
No pay-to-win mechanics
Focus on skill-based PvP

🛡� Core Features
Global Gatekeeper
Offline shops
Auto events (TvT, DM, CTF, etc.)
Retail-like Olympiad with custom balance
Active Raid Bosses
Easy access to PvP gear

🏰 PvP & Competition
Mass PvP & clan wars
Meaningful castle sieges
Olympiad focused on player skill
Balanced classes for both solo & group PvP

⚡ Why L2Gold Enma?
Interlude nostalgia with C6 skills
High rates, low grind
Stable server & active development
Community-focused updates

💥 Join L2Gold Enma and dominate the battlefield!
This is not a farm server.
This is PvP

https://l2gold-enma.com/
https://discord.com/invite/Ba9cHj3HUJ
#2
Announcements / Re: Forum Announcements
Last post by Sido - October 05, 2025, 09:13:35 AM
Maintenance is over.
Please report anything that does not look right.  :troll:
#3
Announcements / Re: Forum Announcements
Last post by Sido - September 19, 2025, 12:16:07 PM
⚠️ Please be advised that our website will undergo scheduled maintenance in the coming days.
During this time, access to the platform and related services may be unavailable or subject to temporary and permanent interruptions. The maintenance work is intended to improve system stability and performance.

Thank you for your understanding and patience!
#4
Announcements / Re: Forum Announcements
Last post by Sido - June 30, 2025, 05:13:41 PM
Some minor updates have been made to the forum.
Please report anything that does not look right.
#5
Announcements / Re: Last aCis updates
Last post by Tryskell - June 17, 2025, 09:17:23 PM
Changeset 411 (3596)

ZoneManager, Manors, Cursed Weapon, AI, Bugfixes, Organization

/!\ Fishing is currently malfunctioning. Wait next revisions for item/skills reparse + fish rework.


ZoneManager - Ty Bandnentans for the backup job
   - Rework ZoneManager, parsing L2OFF zones and associated parameters.
   - Zones are now handled by name, and not anymore by custom, dynamic, id - making them easier to invoke, and allowing retail script to invoke them aswell.
   - Zones are now extending Territory, and don't use anymore shapes (Circle/Rectangle/NPoly). Default shape is Polygon, cut into Triangles, through Territory. One more step down to delete "zone.form" package and ZoneForm class.
   - All zone types are added as L2OFF. Custom zone types are deleted (ARTIFACT, SCRIPT,...) and good names are provided (Boss = NoRestart, NoLanding = NoFly, etc).
   - NoRestart zones type (eg. previous Boss) behavior is now matching retail, and uses retail parameters aswell. It normally fixes the "instant teleport back to town when entering boss zones through few teleporters" issue.
   - Implementation of onLogin/onLogout/onEnterRegion/onExitRegion methods types for zones.
   - Implementation of EffectZoneTaskManager (a universal 666ms ticking task for all effect zones) and ZoneRevalidationTaskManager (a universal 666ms Creature revalidateZone task, avoiding multiple calls).
   - Migrate zone related Stat Func application to zone onEnter/onExit, deleting ZoneManager#getZone calls upon stat calculation (run speed, hp/mp regen).
   - Fix moving from same zone type to same zone type ; it doesn't consider to going out (hotfix). Should notably fix water re-entrance issue.
   - Delete custom CastleTeleportZone, use retail Mass Teleporter HTMs and AI params.

Manors - Ty LaRoja for fixes
   - Fix an issue where turning in crops to the Manor Lord for materials would incorrectly add adena to the castle vault instead of deducting it, while seed sales are correctly handled.
   - Fix an issue where the "Stop Purchase" button did not properly clear all crops. The last crop would remain set, and the manor wouldn't fully disable unless all adena was manually removed from the vault.
   - Introduce //manor [change], allowing manually a manor cycle to run.
   
Cursed Weapon
   - CW passive skill is properly cleaned up. Ty Denzel for report.
   - Don't store anymore Player reference on CursedWeapon.
   - Store CursedWeapon reference upon Player, rather than itemId - for faster acquisition.
   - Fix a NPE upon CursedWeapon#endOfLife.

AI
   - Fix aggressive monsters behavior. Ty Denzel for report, Bandnentans for fix.
   - Fix EvilateA/B not respawning demons. Ty Bandnentans for report.
   - Fix a conditional NPE over PartyLeaderHeretic2Aggressive AI.
   - Fix Gordon script NPE. Ty Sahar for report.
   - Move most DefaultNpc methods to Npc (npc isn't a parameter anymore, but the method caller).
   - Overload NpcAi#addCastDesire with NpcSkillType parameter, since it was hard to read and error-prone.
      Exemple with    -> npc.getAI().addCastDesire(attacker, getNpcSkillByType(npc, NpcSkillType.DD_MAGIC), 1000000);
                  -> npc.getAI().addCastDesire(attacker, NpcSkillType.DD_MAGIC, 1000000);.
   - Implement NpcMaker#areaSetOnOff and Npc#areaSetOnOff. AIs can now activate and de-activate areas based on behavior (generally spawn and dying). Uncomment all scripts areas triggers.
   - Implement Creature#isInThisTerritory, checking if a Creature is in a parametrized zone name. Uncomment all scripts areas triggers.
   - Re-introduce back RandomAnimationTaskManager for Folks. Ty Bandnentans for report.
   - getSeeRange() is now minimal Config.DEFAULT_SEE_RANGE - can't be lower - notably fix Gordon ON_SEE event.
   - Implement NODE_ARRIVED EventHandler. Fix Gordon continuously running after attacking someone.

Bugfixes
   - Sanitize the username string in AuthLogin as it is in RequestAuthLogin. Ty artemis for fix.
   - //set title is fixed (allows more than one token, and spaces between words). Add the possibility to clear title with no parameter.
   - Add a missing sysMessage upon regular Pet's name set, remove one check processed by regex (and which had invalid sysMessage).
   - Fix a "day 1" issue related to CH : if your clan was holding any CH, HP/MP regen was applied no matter the CH zone you were currently set.
   - Remove run stance upon Npc#reduceCurrentHp, making Walker run when being hit. Ty Denzel for report.
   - Fix an issue where Castle owners couldn't register for SCH. Fix the related SystemMessageId.
   - Allow blocked interaction to scan at higher range.
   
Organization
   - Config : Introduce NAME_REGEX_PATTERN and TITLE_REGEX_PATTERN, delete ZONE_TOWN Config.
   - Territory "Polygon to Triangle" algorithm is edited for an adapted version of Earcut (earcut4j without the hole handling), allowing monotone polygon and using Z-order curve index for faster spatial partitioning.
   - Rewrite Triangle#intersects method to be more accurate.
   - Drop grandboss_list SQL.
   - The few "var" are now named "variable", prior to var keyword addition in Java.
   - Update MariaDB connector from 3.1.4 to 3.5.3.
   - Add //set pvp <number> and //set pk <number>.
   - RoomInfo improvement - allocate and reuse a single List, rather than nullify it and create a new one.
#6
Announcements / Re: Last aCis updates
Last post by Tryskell - May 15, 2025, 11:01:26 PM
Changeset 410 (3371)

Makers, NpcAi / Desires, Cursed Weapon rework, Bugfixes, Admincommands, Movement, Organization


Makers
   - Fix ghost corpses.
   - Introduce task manager for MultiSpawn spawn schedule.
   - Introduce task managers for Npc respawn and despawn tasks.
   - Add missing random treasurebox maker.
   
NpcAi / Desires
   - AttackableAttack > NpcAttack, allowing ATTACK_FINISHED event over Npc.
   - Merge all reduceWeight from NpcAI operations.
   - Don't broadcast MoveToPawn packet for cast hold scenarii. CH and CP managers use hold cast. Probably way more to add.
   - Rework DesireQueue#addOrUpdate to avoid to generate a List.
   - Drop _isInHitAnimation, avoid twice runAI calls upon attack end animation, save a ThreadPool.
   - Implement Desire#isInvalid, used over the main loop to clean invalid Desires. All sided getDesires().removeIf are dropped, notably over AggroList/HateList.
   
Cursed Weapon rework
   - Fix potential task scheduling issues, reworking the whole layers. Reduce code by 1/3.
   - Use L2OFF formulas/data for item drop rate, staging process.
   - CW end duration now decreases when killing other Players.

Bugfixes
   - Revert schedule part from ThreadPool.
   - Fix Pet inventory IU. Ty Denzel for the report.
   - Fix Pet item timestamp reuse delay. Ty artemis for the fix.
   - Disable automatic beastshots when his owner dies. Ty Root for the report.
   - Player cannot craft while casting a skill, nor trade. Ty Root for the report.
   - Add missing weight checks for player/summon pickup, and player craft. Ty Root for the report.
   - Implement /graduatelist command, which displays a list of clan academy graduates for the past week. Ty RooT for the report.
   - Fix PLAYING_FOR_LONG_TIME concept ; rest message is server related, not Player related. Ty RooT for the report.
   - Player should stop movement when opening store.
   - Fix Q351 occurences of itemId 4310 by 4407 one + slight fix.
   - Fix Q365 missing memoState + poison skillId. Ty Root for the report.
   - Fix Q417 Torai despawn over cond 11.
   - Fix Q216 4 missing npcIds. Ty Karudin for the report.
   - Fix the invalid comment of DeleteCharAfterDays Config.
   - Fix NPC drop penalty level calculation. Ty Bandnentans for the report.
   - Items are now dropped in a 30/45 donut shape around dropper. Ty Bandnentans for the report.
   - PartyMatch fixes
      - Don't show Party members or CW holder as available waiting members.
      - You can't show overall List or join a PartyMatch room as CW holder.
      - CW owner, upon acquisition, leave PartyMatch system.
      - PartyMatch window is now automatically closed upon Player#removeMeFromPartyMatch.
      - Remove Player from PartyMatch if Player and newly joined Party leader PartyMatch rooms differ.
      - You can't join or be invited in a PartyMatch room if already partying/CW holding.
   - Fix ShowLicence config when set to false. Ty artemis for the fix.
   - Fix maximum number of macros. Ty artemis for the fix.
   - Fix invalid IU update over //enchant. Ty artemis for the fix.
   - Fix Castle Mass Gatekeeper HTMs. Ty kingNik0n for the fix.
   - Drop _disabledItems implementation. Won't be used by next refactors. Ty artemis for the report.
   - Fix loading handlers under debug. Ty Keku for the fix.
   - Fix character_macroses table structure (commands = 12x32 chars minimum).

Admincommands
   - Merge all old spawn admincommands (//list_spawns, //spawn, //unspawnall, //respawnall, //delete) to //spawn and //unspawn (previously //delete). Generate //help. //unspawn works over all ASpawn.
   - Merge all old fence admincommands (//spawnfence, //deletefence, //listfence) to //fence [add|remove], generate AdminFence. They now use proper Pagination. You can also teleport to it.
   - Implementation of //show manor.
   - Implementation of //set quest <id> [cond]. Related items must be hand-given.
   - Implementation of //set henna [page] [add|remove symbolId]. The hennas are still bound to game logic (slots, canBeUsedBy).
   
Movement - Ty LaRoja, Bandnentans
   - Fix Boats IOOBE.
   - Adapt getHeight logic from L2OFF.
   - Introduce back WASD movement, handle boat board/unboard.
   - Fix WATER/FLY movement logic.
   - Avoid to pathfind diagonal cells with detected obstacle.

Organization
   - Addition of QuestVars class, holding all related variables from quests (itemIds, npcIds, questNames, sounds, etc), allowing to reduce length of each script while reusing variables. 100+ cloned variables were deleted.
   - Refactor geometry package and Territory. Territory is now a unique 3D shape, holding any type of 2D geometry.
   - Remove few useless Location#clone uses.
   - Implementation of ItemContainer#forEachItem.
   - Clean many unused FrequentSkill. The whole enum is questionable.
   - Drop MathUtil#checkIfInRange, implement WorldObject#isInStrictRadius (involve collision of that WorldObject, and potential WorldObject parameter).
   - WorldObject#isIn2DRadius parameter is now a Point2D, not a Location (since a Location inherits Point2D, Location are still usable as parameter).
   - Rework Pagination#generatePages to handle page number > 1000.
   - Use Pagination over Tryskell SchemeBuffer. Ty CUCU23 for the share.
#7
Crappy servers / L2Valkyria
Last post by ErHarD - December 05, 2024, 11:25:33 PM
Good evening everyone!

The big moment has arrived! L2 Valkyria opens its doors today, 30/01/2026, at 20:00 GR time (GMT +2)!
Come join us to relive the nostalgic days of Aria and Victoria (C3) and experience Lineage 2 once again! Our server has been crafted with thousands of hours of dedication, combining the nostalgia of old school Lineage 2 with the latest features of the Classic client.
If you can handle the late nights and the "PVP in SODA," Valkyria is for you.
Come and experience this unique journey with us again!

https://l2valkyria.com/
Valkyria is based on aCis  :dw1_4:
#8
Crappy servers / L2KvN (Koofs Vs Noobs)
Last post by giwrgosmastergr - November 06, 2024, 07:17:44 PM
📢Big Announcement! L2KvN is Back!🎉

🔥We are excited to announce that your favorite Lineage II - L2KvN server will be live again on November 17th, 2024!🔥 

⚔️Get ready for epic battles, endless adventures and the ultimate Faction experience we've all been waiting for! Bring your friends, gather your clan and get ready to conquer the world of Lineage II all over again!
⚔️After much preparation and waiting, our legendary server Lineage II - L2KvN is back stronger than ever! The moment you've all been waiting for has arrived!

⚡Prepare your clan, gather your allies, and prepare for the ultimate Lineage II experience! The doors are opening again, and only the strongest will conquer the world of L2KvN!

📅GrandOpening Date: 17/11/2024
💥Time according to the country:
20:00 Greece (Athens)
20:00 Russia (Moscow)
00:00 Russia (Novosibirsk)
05:00 Russia (Vladivostok)
14:00 Brazil (Brazil)
13:00 Argentina
20:00 Lithuania
18:00 UK
13:00 USA (Eastern Time)
10:00 USA (Pacific Time)

🌟 What to expect:
Epic battles and new challenges
New events and unique rewards
Updated environment and improvements for an even better experience
And of course, the company of all the legendary players who made L2KvN what it is!

🛡�We hope to see you all there for the ultimate L2KvN revival! Stay tuned for more information and updates.
🔔Don't miss it – Stay tuned for all the details and new updates!

The game is just beginning... Again!💪

⚡Server website:     https://l2kvn.com/
⚡Server discord:   https://discord.gg/unn2XBhwef

*Based on acis last free rev <3
#9
Newcomers, read this / Re: Public sources
Last post by Tryskell - October 11, 2024, 07:49:20 PM
Public revision is moved to rev 409, geodata link is refreshed.
#10
Newcomers, read this / Re: How to access private sour...
Last post by Tryskell - September 27, 2024, 10:28:20 PM
Since last massive leak as explained as 07/09 (notably all development branches), I don't accept anymore financial newcomers that easily. People will have to contribute 100 cookies worth of contributions (bug reports/fixes) as a first step to be accepted as Donator. Free user can join after sharing over 200 cookies out of contributions, compared to 100 cookies before.

You can say thanks to RusAcis, and notably his worthless leader, UnleashedForce.

The size of users will continue to shrink if more leaks occur, until true helpers only will be left.

New prices are as following :

Joining price: 200€ + 100 cookies, or 200 cookies
This fee has to be paid if you are joining aCis project. Next month, and all other months, you will have to donate only basic monthly donation.

Monthly price: 10€ / 10 cookies
This fee has to be paid every month.

I won't accept any new join fee before the 100 cookies contribution. Your money will be instantly sent back.

Also, in the same shape of idea, actual supporters/donators have to be active to stay in sources. It doesn't have to be a particular amount, you just have to share from time to time *anything*. I don't accept anymore silent ppl. Only useful people will be kept.