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91
Announcements / Re: Latest free sources
« Last post by SweeTs on March 09, 2016, 07:05:31 PM »
350 rev is out. The fattest commit in (aCis) history.

9969 files added, 37 removed and 449 edited  :happyforever:
92
Announcements / Re: Last aCis updates
« Last post by Tryskell on March 09, 2016, 04:02:02 AM »
Changeset 360 (553)

Commons, ThreadPool rework, CharNameTable rework, Misc


Commons
   - Creation of ArraysUtil, holding common arrays related methods. Will be feed overtime.
   
ThreadPool rework (based on L2JFree, but tweaked to death).
   - ThreadPoolManager is renamed ThreadPool and is moved to commons. Use a static approach rather than singleton.
   - Merge all pools (ai, packets, general,...) to a single one.
   - Generate pools according to core numbers (by default -1 for scheduled and instant pools).
   - The tasks charge is balanced through the different pools (random selection).
   - Move hidden configs to server.properties.

CharNameTable rework - ty svipben and welcome to IC !
   - Cache player informations on server startup rather than on player login (avoid one db call per invalid player entry request).
   - Drop all synchronized blocks, and use a single ConcurrentHashMap (holding infos of the 2 previous HashMap).
   - Tweak few L2World.getPlayer(), in order they use id parameter instead of name when possible (avoid a pointless call on CharNameTable).

Misc
   - Addition of Q118, Q333. Rework Q123 (which is a clone of Q118). Ty RooT.
   - Drop AutoDeleteInvalidQuestData config. Rework quests loading method (use a single query, don't process enterworld event on quests you don't own).
   - Few Quest.java tweaks : addition of getSponsor() / getApprentice(), put null checks as priority checks, put few final keywords, use of Rnd.get(List).
   - Addition of DebugGeoNode config, setted to False by default (avoid to flood geo_bugs.txt on live servers).
   - addFence returns L2FenceInstance. Ty sahar.
   - SpecialXMas itemhandler doesn't broadcast its content (lol). Ty sahar.
   - Fix isInCombat() - Ty cross for report.
   - Slight validateItemManipulation method edit (avoid double getInventory check on RequestDropItem).
   - "Organize Import" edit : net.sf.l2j.commons are divided from regular net (simply to keep things cleaner).
   - Fix a NPE prior to ClassId rework - Ty sahar for report.
   - Rework MailBBSManager.sendLetter ; fix non-GM mail sending and optimize all checks. Ty Mayhem for report.
   
NB : compared to L2JFree L2ThreadPool :
   - dropped long running pooler.
   - dropped getThreadPools() approach which generate pointless arrays.
   - edit the purge limit from 1min to 10min.
   - delete and merge all pointless classes (10+ merged to 1).
93
Crappy servers / Re: L2 Perseus New Seasson 13.02
« Last post by nighty on March 05, 2016, 03:47:45 PM »
Added Aurum Armor. -> It is top armor and it has more stats than Carmine/ Cobalt armors.
Added Aurum Coin -> This item is dropped on High Farm zones.
Added reuse on Cp potion -> Now the cp pots are having more delay to not influence the pvp that much.
Added Costumes to Raid Bosses drop ( Rank 1-5 and Special Bosses).
The drop is between 10-20% depending on Raid Rank.
Decreased price of Carmine/ Cobalt armors- > Very easy to obtain now.
Challenger Items are free now.
Reworked more skills.
 
Please check website or download this fix for Misc shop and strider from here -> http://www18.zippysh...MFxaR/file.html
94
Announcements / Re: Questions & Answers
« Last post by Rootware on March 01, 2016, 07:54:38 AM »
Иных способов нет.
95
Announcements / Re: Questions & Answers
« Last post by cartman on February 29, 2016, 07:33:02 PM »
можно ли каким то другим способом получить доступ к геодате, а то оплата в евро в пайпале чтото неработает
96
Crappy servers / Re: L2 Perseus New Seasson 13.02
« Last post by nighty on February 21, 2016, 06:01:28 AM »
## Changeset 21.02.2016 ##
Increased drop on monsters.
Increased buff slots to 36 (40 if you use and Divine Inspiration Book)
Decreased some of their stats. Now new players can obtain the armors faster.
Fixed Herb of Farm (It works only for physical attacks, not spells).
Added Hats lvl 2 on Hard zone monsters.
Fixed some Raid boss minions levels.
Decreased respawn time of Raids from 3 hours+ 1 random to 2 hours +1 random.
Increased reuse on CP Potions.
Decreased run speed of Tyrants on Olympiad.
Decreased Prophet and Eva Saints mana on Olympiad.
Decreased Archers skills power by 5% on olympiad.
Decreased run speed of mages and Titan on pvp.
Increased blow rate chance on dagger class from front and side.
Increased Shackle and Arrest chance to succeed.
Decreased Aura flare reuse and hit time.
Fixed Improved Critical attack to add 7% more crit rate.
Added Light penalty to Tank classes.
Added Heavy penalty to Dagger classes.

Enjoy ^^
I wait your reports for more improves.
97
Crappy servers / Re: L2 Perseus New Seasson 13.02
« Last post by nighty on February 19, 2016, 03:08:20 AM »
Increased dagger skills power.
Increased duelist skills power.
Lowered Necromancer's mdef.
Fixed Tattoos to be enchanted.
Added rank 2,3,4,5 Raid bosses.
You can find them on our Raid Manager called Teon. (Spawned near Global Gatekeeper).

Level 2 Hats are dropped on rank 3 with 30% chance and on rank 4 raids with 60% chance.
Level 3 Hats are dropped on rank 5 raidbosses with 40% chance.

Donate coins is dropped on the next:
Rank 1 raids: 2% chance
Rank 2 raids: 4% chance
Rank 3 raids: 6% chance
Rank 4 raids: 8% chance
Rank 5 raids: 10% chance
Custom Bosses(those from Global Gatekeeper): 10% chance
Mobs of Pvp Zone: 5% chance

Donate coins are like real money. Everyone can use them to purchase goods from Donate Shop!!!
Normal players can have everything that a donator have since donate coin is dropped on more places.
98
Crappy servers / Re: L2 Order VS Chaos returns: 29/01 !
« Last post by sahar on February 13, 2016, 11:15:08 AM »
:P



For all photos from server you can check our facebook:
http://www.facebook.com/L2OvC/photos_stream
99
Announcements / Re: Questions & Answers
« Last post by Sikken on February 12, 2016, 03:07:20 PM »
Exactly...as i got my geo_bug.txt having atm around 17.3 GB =))))) i'm worried that if i try to open it, it will flood my dedicate.

use a scripting language, and stream over the contents...

@node.js
Code: [Select]
var fs = require('fs');
var readline = require('readline');
var stream = require('stream');

var instream = fs.createReadStream('your/file');
var outstream = new stream;
var rl = readline.createInterface(instream, outstream);

rl.on('line', function(line) {
  // process line here
});

rl.on('close', function() {
  // do something on finish here
});
source: http://coderwall.com/p/ohjerg/read-large-text-files-in-nodejs
100
Announcements / Re: Questions & Answers
« Last post by Tryskell on February 12, 2016, 02:09:04 PM »
Exactly...as i got my geo_bug.txt having atm around 17.3 GB =))))) i'm worried that if i try to open it, it will flood my dedicate.
I added a Config setted to False by default, for next revision.
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