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Guides / [Development] How to install XAMPP
« Last post by Reynald0 on October 13, 2017, 03:56:38 PM »
Spanish vídeo, Mute it and follow the steps.
Links, docs, programs, in video description

YouTube URL

Crappy servers / Re: L2Free 150x - Interlude
« Last post by henrique on October 12, 2017, 06:11:13 PM »

The great day has come...
Today at 6pm!

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Crappy servers / Re: L2Free 150x - Interlude
« Last post by henrique on October 07, 2017, 05:55:16 PM »

Bonuses for everyone at the opening.
All characters will receive vip status for 3 days!
Do not miss, bonus will only be on opening day...

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Announcements / Re: Last aCis updates
« Last post by Tryskell on October 06, 2017, 04:16:34 PM »
Changeset 371 (821)

Datatype reorganization, Skill stuff, Misc

Datatype reorganization
   - MapRegionTable > MapRegionData
      - Javadoc, extends XMLDocument, moved to data.xml, edit for mapRegions.xml. Drop useless methods.
   - PlayerNameTable > PlayerInfoTable
      - Javadoc, moved to data.sql, DataHolder > PlayerInfo.
   - DoorTable > DoorData
      - Javadoc, extends XMLDocument, moved to data.xml, StatsSet reuse, writting style.
   - RecipeTable > RecipeData
      - Javadoc, extends XMLDocument, moved to data.xml, StatsSet used for Recipe, RecipeList > Recipe. Extract RecipeItemMaker from RecipeData, and create model.craft package to store it.
      - The data is reparsed using L2OFF data.
      - Fix an issue with recipe name when destroying such recipe from book (was the case for Orcish Poleaxe for example).
      - Rework character_recipebook table, dropping one column. Datatypes are tweaked.
      - Fix an issue on complete recipe book destroy ; the deleted stuff wasn't saved on database.
      - Rework RecipeBookItemList packet. Add a missing use of it on Recipes itemhandler (refresh book or open it on recipe addition).
   - CharTemplateTable > PlayerData
      - Skill trees are now stored directly into player templates under a List, rather than SkillTreeTable. Most methods are moved into Player, since its a generic needed parameter.
      - We don't store anymore Item template list (for character creation items generation), but int array (since storing Item templates was pointless and not even used correctly).
      - All methods got a "single" and "all" versions to avoid to loop for nothing on all skills.
   - SkillTreeTable > SkillTreeData
      - Rework all skills holders, and move them on model.skillnode
      - All methods got a "single" and "all" versions to avoid to loop for nothing on all skills.
   - BufferTable > BufferManager
      - Use XMLDocument, move to data package, rename/cleanup. Data is edited to reflect changes.
      - Add an integrity check for available skills on player schemes loading to avoid NPE. Ty katara.

Skill stuff
   - Drop getSkillLearningClassId / setSkillLearningClassId concept.
   - Drop _expertiseIndex. It is now directly calculated from skill 239 level, and can be found using getSkillLevel().
   - Rework subclass skills addition. We only storeSkill the final List, leading to a massive drop of mid-operations. Ty vladalien for the initial workbench.
   - Cleanup removeSkill() / storeSkill().
   - autoGet skills are handled by PlayerTemplate data (skills with getSpCost == 0), the stuff isn't hardcoded anymore.
   - getSkillLevel returns 0 instead of -1 if no skill is found, making checks easier to write.
   - hasSkill is used instead of getSkillLevel when skill existence is needed, but we don't specifically need the level.
   - Skill enchantable routes now handle level 79 and 80. Each route can be manually edited.
   - Fix a visual issue about shortcut refresh on failed enchant skill.
   - Drop RATE_CONSUMABLE_COST && ALT_GAME_SHIELD_BLOCKS configs. Rename some configs.
   - Addition of StatsSet getIntIntHolder, getIntIntHolderList && getDoubleArray.
   - Fix an issue using a toggle when you run to a target with ATTACK intention. Ty Sahar.
   - getCurrentFolkNPC() -> getCurrentFolk(). The value retained is now a Folk, not a Npc.
   - Fix an issue on RequestAnswerJoinAlly introduced on rev 366, ty sahar.
   - Region size decreases from 4096 to 2048 (x4 WorldRegion amount, vision is reduced from 6k to 3k max). It now fits retail knownlist range.
   - Fist Weapon is moved from Player to PlayerTemplate (no calculation needed anymore on player login).
   - Formatting rule for lambdas && try-with-ressources. Use lambda writting style for all Runnable.
   - Cleanup L2Request > Request, keep a reference of the task to cancel it on onRequestResponse().
   - RequestRestartPoint doesn't use anymore a Runnable for instant use.
   - Drop door onEvtAttacked behavior, which was adding a ridiculous amount of operations for nothing.
   - RequestCrystallizeItem packet is cleaned up (avoid getItemByObjectId x2, World.getInstance().removeObject is already handled).
Crappy servers / L2Free 150x - Interlude
« Last post by henrique on October 05, 2017, 05:33:41 AM »

L2Free - Interlude Private Server.
Server Timezone UTC-3

Experience - 150x (Party 2x).
Skill Points - 150x (Party 2x).
Drop Adena - 75x.
Drop Items - 1x.
Drop Quests - 15x.
Weight Limit - 15x.
(Saturday and Sunday - Rates 2x)

Safe Enchant +4.
Max. Armor Enchant +12.
Max. Weapon Enchant +16.
Normal Scroll - Chance 50%.
Blessed Scroll - Chance 65%.

Armor & Weapon
D-Grade and A-Grade by Adenas.
S-Grade by Farm & Drop.

Auto loot.
Auto learn skills.
Bank System (.adena .goldbar).
Subclass Free.
Nobless Quest Retail.
Buffs Time - 120 minutes.
Buffs Slots - 24 (+4 divine inspiration).
Npc Buff - Full buffs with Summoners and Curses HotSprings.
Npc Scheme Buffs - Macro on Npc (All Buffs).
Clan Penalty - 24 hours.
Max. Alliance - 2 clans.
Clan Hall by Ancient Adena.
All Raidbosses are Chaotic Zones.
Augment skill delete on change weapon.
Augment skill chance: NG 15% - Mid 30% - High 45% - Top 60%.
Augment glow chance: NG 15% - Mid 30% - High 45% - Top 60%.
Pvp Color Name: 1000 2000 3000 4000 5000 7500 10000.
Pk Color Title: 1000 2000 3000 4000 5000 7500 10000.

Competition time: 20:00 | 00:00.
Participants to start: 5 players.
Period: 2 weeks.

Time: 120 minutes.
Max. Attack: 10 clans.
Max. Defense: 10 clans.
Min. Level 8 to register.
Reward: 100 Tickets Donation.

* Team vs Team - The good and oldschool TvT event where the team with most kills wins.
Happens every 2 hours

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Crappy servers / Re: [L2J]Legendary Eternal Sin
« Last post by zoumhs on October 03, 2017, 10:37:00 PM »
Grand Opening 14 october 9 P.M. ;)
Crappy servers / Re: [L2J] FantasyWar
« Last post by Kingstonas on September 11, 2017, 12:09:59 PM »
New EVENT - "Grail Race"! Invite friends, create team, participate and win the 100Eur reward! All information about the Event:

Register team there:

Good Luck during the Race!
Crappy servers / [L2J] FantasyWar
« Last post by Kingstonas on August 24, 2017, 03:50:28 PM »
FantasyWar - Lineage2 Interlude Mid rate Craft/PVP server
LIVE 2017-09-15 10:00PM GMT+3

Exp: 50x
Sp: 50x
Drop: 10x
Adena: 10x
Safe Enchant: +3
Maximum Enchant: +21
Enchant Chance:75%
No custom

Main and The Only Village - Talking Island
Shop till C grade. B,A,S grade from crafting
Unique Crafting System
Reworked Drop/Spoil System
Reworked Soul Crystals Stage Up System
New Materials (Red, Grey and Yellow Essences)
New Reward Items (Reward Pouches and Treasure Chests)
Nobless Without Quest (Need to Kill Barakiel or Buy for Event Glittering Medals)
Announcements / Re: Croatia trip - project on hold for my holidays [29/07 - 20/08]
« Last post by Tryskell on August 21, 2017, 12:26:31 AM »
Hello folks, I'm back from tripping (12h of auto+train, and yesterday 7h of auto).

I will need few days to go back to normal behavior, I already updated profiles of waiting people who donated while I was in holidays. I will take time to read aCis/MxC forums during next days.

I hope you took good holidays too !  :dw2_14:
Guides / [GUIDE] Two server in same login - two gameserver in one login
« Last post by Reynald0 on August 04, 2017, 03:57:06 AM »
Spanish vídeo, Mute it and follow the steps.
Links, docs, programs, in video description

YouTube URL

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